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Does Saw V have end credit scenes?

No!

Saw V does not have end credit scenes.

Saw V

Saw V

2008

In this gruesome game of survival, Detective Hoffman becomes a ruthless predator as he hunts down those who threaten his dark legacy. With a maze of deadly traps and sinister surprises, Hoffman's bloody campaign unfolds, leaving a trail of terror in its wake.

Runtime: 92 min

Box Office: $114M

Language:

Directors:

Ratings:

Metacritic

20

Metascore

5.7

User Score

Metacritic
review

13%

TOMATOMETER

review

52%

User Score

Metacritic

5.8 /10

IMDb Rating

Metacritic

62.0

%

User Score

Check out what happened in Saw V!

The film's opening scene plunges viewers into a heart-stopping predicament as Seth (Joris Jarsky) finds himself ensnared in Jigsaw's notorious pendulum trap. As the gruesome circumstances unfold, it becomes clear that this remorseless killer has been granted an unexpected reprieve from his prison sentence due to a technicality. A chilling puppet of Jigsaw's appears, issuing a dire warning: Seth must destroy the very tools he used to commit murder - his own hands. The unwinnable nature of the trap is soon revealed, but Seth remains oblivious to his impending doom as he frantically attempts to escape by pressing buttons on two devices that will ultimately crush his hands beneath their mechanical grasp.

Meanwhile, Agent Strahm (Scott Patterson) and Jeff (Angus Macfadyen) converge upon the scene of Jigsaw's demise. As Strahm investigates the area, he discovers the lifeless body of the notorious serial killer and becomes trapped by Mark Hoffman (Costas Mandylor), who has cleverly secured the door behind him. Undeterred, Strahm uncovers a hidden passageway painted with glow-in-the-dark strokes, which only reveal themselves in the darkness.

Upon entering the new corridor, Strahm stumbles upon a tape recorder, and Jigsaw's ominous voice booms from the speakers, cautioning him against proceeding further. The cunning serial killer urges Strahm to stay put, warning that he may find salvation or succumb to his insatiable hunger for truth, leading him deeper into the abyss. Ignoring these dire warnings, Strahm presses on, only to be confronted by a figure wearing a grotesque pig mask - presumably Hoffman.

As Strahm's journey takes a dark turn, he finds himself trapped once more in one of Jigsaw's devious contraptions. His head sealed inside a watery box, he must perform a makeshift tracheotomy using the tube from a ballpoint pen to breathe before it's too late. The authorities eventually arrive at the Gideon warehouse, where Hoffman emerges with Corbett (Niamh Wilson) in tow, claiming to have rescued her. Strahm, meanwhile, is carried out on a stretcher, his fate hanging precariously in the balance as he clings to life despite his severe injuries.

As the city mourns the latest victims of Jigsaw's twisted games, the police department holds a solemn service to honor those who have fallen in pursuit of justice. Meanwhile, Jill (Betsy Russell), John Kramer's estranged wife, receives a cryptic package from her husband's lawyer, containing a videotape and mysterious box. The contents of the box, according to John's instructions, hold grave significance for Jill, but she declines to share its secrets with the lawyer, instead choosing to keep them hidden. Later, she confides in Agent Dan Erickson (Mark Rolston) that she believes Strahm is stalking her, his latest victim.

In a poignant scene, we find Strahm mourning the loss of his colleague, Agent Perez (Athena Karkanis), whose final words were a haunting whisper: "Hoffman." As Strahm's boss, Erickson, pays his respects, he delivers the devastating news that Strahm has been taken off the Jigsaw case. Hoffman, already on edge, arrives to find a chilling note waiting for him: "I know who you are." The message sends Hoffman into a tailspin of paranoia and fear, as he begins to suspect that his own secrets may be in danger.

In a separate location, five unsuspecting individuals awaken in a dingy sewer, bound by Jigsaw's notorious neck tie trap. A sinister puppet urges them to "become one" in their quest for survival, advising them to defy their instincts and work together to escape the deadly test ahead. The first challenge involves pulling against a cable to retrieve a key, with the ominous warning that failure will result in decapitation. As tensions rise, one of the group members, Mallick (Greg Bryk), acts rashly, triggering the timer and dooming his companion, Ashley (Laura Gordon), to a gruesome fate.

In the end, four survivors manage to secure their keys, but not before Ashley meets her demise at the hands of Jigsaw's merciless blade. As they emerge from the darkness, they step into a new realm, unaware of the horrors that await them in the next room...

As Strahm ponders the words of his departed partner, he ventures to FBI headquarters in search of answers regarding Hoffman's enigmatic past. Delving into the files, he uncovers a chilling revelation: Hoffman's sister had fallen prey to a brutal murder, and her killer, Seth, met a gruesome demise at the hands of Hoffman's own trap. Strahm's eyes widen as he pieces together the truth - Hoffman, it seems, had orchestrated Seth's downfall, masquerading as Jigsaw himself through a clever use of voice modulation and puppetry.

Flashbacks reveal Hoffman's fascination with Jigsaw's twisted game, as he watches on in awe as the pendulum trap is sprung. The scene shifts to a later moment, when Hoffman finds himself at the mercy of Jigsaw, who has discovered his true role in Seth's demise. With Jigsaw's cold scolding and blackmailing tactics, Hoffman is forced into submission, agreeing to work alongside the notorious serial killer.

As Strahm continues to unravel the tangled web of deceit, he discovers Hoffman setting up the house trap, conversing with Jigsaw before the events of "Saw IV", and ultimately kidnapping Paul (Mike Butters). Through a peephole, Hoffman watches as Paul fails his test, prompting Jigsaw to bestow upon him Dr. Gordon's penlight - an artifact that would later be planted at Mark's crime scene.

The puzzle begins to take shape: there must have been an unknown victim tested by Jigsaw before Paul, one who bore witness to the puppet's sinister presence. This calculated move ensured that Hoffman and the authorities would be aware of the puppet's existence, allowing him to incorporate it into Seth's trap with chilling precision. As these events unfold, Hoffman's transformation from reluctant accomplice to willing apprentice becomes starkly apparent.

As Charles (Carlo Rota), Mallick, Luba (Meagan Good), and Brit (Julie Benz) navigate the treacherous sewers, they stumble upon a daunting challenge: a series of jars filled with glass, awaiting destruction. The quartet must systematically shatter these vessels to uncover the keys necessary for survival, as a ticking bomb threatens to decimate their fragile existence. However, the group soon realizes that not all is as it seems, for only three of the four retrieved keys will fit the locks to the coveted bomb shelters. Jigsaw's enigmatic puppeteer whispers an ominous directive: decide which among them shall become the "odd man out," condemning one to a fate worse than death.

As tensions escalate, Mallick attempts to take matters into his own hands, using a pole to smash the jars. Charles, however, takes a more calculated approach, employing brutal force to subdue Mallick and claim the keys for himself. Brit and Luba seize the opportunity to snatch crucial pieces of the puzzle, while Mallick's fate hangs precariously in the balance.

The group's dynamics reach a boiling point as Charles, driven by desperation, attempts to sacrifice Mallick for the greater good. Yet, just as all hope seems lost, Luba intervenes, striking Charles with a pole and restoring the key to its rightful owner. The trio then makes their way to the relative safety of their bomb shelter, leaving Charles to face the merciless fury of the impending explosion.

As they regroup and recharge for their next test, Luba, Mallick, and Brit find themselves confronting an electrical conundrum: five cords of electricity must be coaxed into a bath of water to complete the circuit and unlock the door to their final challenge. However, the cords fall woefully short, prompting the group to consider the unthinkable – using a human body as a conduit for electricity. Luba's proposal to sacrifice Mallick sparks outrage within Brit, who ultimately takes matters into her own hands, ending Luba's life with a swift and merciless stab to the neck.

In the aftermath of this brutal reckoning, Mallick and Brit find themselves forced to adapt, utilizing Luba's lifeless body as an electrical conductor. As the door to their final test creaks open, the duo must now confront the dark reality that awaits them – a daunting prospect that will push their resolve to the very limits of human endurance.

As Hoffman's sinister plan unfolds, he pilfers Strahm's cell phone from the evidence locker and cleverly plants it at the location where Brit and Mallick are about to face their ultimate test. This calculated move is designed to frame Strahm as Jigsaw's apprentice, further cementing his suspicions. Meanwhile, Brit and Mallick have reached the climax of their gruesome game, forced to navigate a contraption featuring five rotating saws and corresponding openings. The stakes are high: they must bleed into a beaker, with each individual's blood labeled and required for the device to unlock and grant them freedom.

As they begin this harrowing test, Brit and Mallick uncover a devastating truth - their entire ordeal was preventable. They realize that every challenge could have been overcome by working together, sharing resources, and utilizing simple problem-solving skills. The initial bomb shelters had ample space for two people, the electric shock needed to complete the circuit in the third trap was mild enough to be endured, and each neck restraint required only a single key to unlock. This epiphany is all the more poignant given the fact that their fates are linked to an act of arson that claimed eight innocent lives in the past.

As the weight of this revelation settles upon them, Brit and Mallick must now work together to fill the beaker with blood, a task made increasingly difficult by the physical toll it takes on their bodies. In a last-ditch effort, they begin sawing their arms in an attempt to collect the necessary ten pints of blood, unaware that FBI Agent Erickson (Strahm's superior) has arrived at the scene, responding to the cell phone signal Hoffman cleverly concealed.

As Brit and Mallick succumb to exhaustion and blood loss, Erickson discovers them and summons backup. It appears that Brit miraculously survives, while Mallick does not. The authorities find Strahm's cell phone among Jigsaw's files, which Hoffman had planted earlier, leading Erickson to issue an APB on Strahm, assuming him to be the other accomplice in Jigsaw's twisted game.

As Strahm (actor name) follows Hoffman (actor name) into the refurbished abode from Saw II, he finds himself face-to-face with a labyrinthine trap door leading to an underground network of rooms. The air thickens as he navigates past the sealed bathroom door, the eerie silence punctuated only by the distant hum of hidden machinery. His curiosity piqued, Strahm pushes open the door to reveal a translucent box filled to the brim with shattered glass and a cryptic recording, Hoffman's voice dripping with an air of calculated manipulation.

The game master's disembodied words weave a tapestry of temptation and mortality, urging Strahm to take a leap of faith into the box. Though trepidation grips his heart, he is offered a glimmer of hope: life, however fleeting, if he acquiesces to Hoffman's demands. Strahm hesitates, eventually shutting off the recording as Hoffman's footsteps draw near. He conceals himself behind the door, his gun at the ready, as Hoffman enters the room. The ensuing scuffle culminates in Strahm forcing Hoffman into the box, sealing him within.

The tape rewinds, and a new narrative unfolds, revealing the true nature of Strahm's predicament. With every passing moment, the walls begin to close in, the glass box sinking slowly into the floor like an underwater tomb. As the room is gradually consumed by the encroaching barriers, Strahm realizes his mistake: if he had accepted Hoffman's offer, he would have been spared this gruesome fate.

With a surge of adrenaline-fueled fury, Strahm attempts to shatter the impenetrable glass, but it remains unyielding. His cries for Hoffman grow more frantic as the walls draw closer, his desperate bid for escape foiled by the roof filter's slow descent. As the crushing weight of the walls closes in, Strahm becomes trapped, his screams muffled by the suffocating pressure.

Meanwhile, Hoffman watches with an air of detachment from below, a sinister grin spreading across his face as he orchestrates Strahm's demise. When the dust settles, all evidence points to Strahm being Jigsaw's next apprentice, leaving Hoffman free to continue the twisted legacy undetected. As the walls finally come to rest, crushing the life from Strahm, the game master's true identity and sinister intentions are cemented in place, Strahm reduced to nothing more than a footnote in Jigsaw's twisted tome of terror.

As the dust settles on the gruesome events of Saw V, a peculiar development arises from Jigsaw's autopsy, shedding new light on Hoffman's status as the sole survivor following Strahm's demise. This revelation raises an intriguing possibility: what if Hoffman, now the last man standing, has yet to undergo the testing that was promised by the enigmatic tape found at the autopsy site? The conclusion of Saw IV, it seems, did not serve as a precursor to the events of Saw V, but rather, it is likely that Saw VI will bring resolution to this complex narrative thread.