Directed by
Martin Owen
Made by
IFC Films
Discover the intricate plot of Let's Be Evil (2016). From unexpected twists to emotional highs and lows, this detailed summary breaks down every moment to give you a deeper understanding of the film’s story.
As a young girl, Jenny witnessed her father’s horrific murder, an event that haunted her deeply throughout her life. This traumatic episode foreshadowed a broader crisis in American society, where the once-flourishing nation now teetered on the brink of collapse. The educational system was unraveling, leading to devastating consequences: a generation of overweight children burdened with below-average IQs, resulting in a stifling of innovation and economic stagnation.
Years later, Jenny, now an adult, struggled to support herself while caring for her terminally ill mother. To cover the soaring medical expenses, she begrudgingly accepted a position as a chaperone for gifted children at the elite Posterity Project. This prestigious program aimed to cultivate genius by granting access to advanced technology and virtual reality learning environments.
As Jenny delved into the program’s dimly lit underground facility, she met her fellow chaperones, Tiggs and Darby. The trio fell under the vigilant gaze of ARIAL (Augmented Reality Information Advanced Learning), a sophisticated AI system created to enhance educational outcomes. However, Jenny’s initial discomfort with the children’s stringent lesson plans led her to propose to ARIAL that the children needed opportunities for play and exploration. Unfortunately, her suggestions went unheeded as the AI stressed the necessity of maintaining academic rigor.
Undeterred, Jenny continued to monitor the young participants, discovering Cassandra, the program’s most prodigious student. As Jenny grew closer to Cassandra, she unearthed the girl’s hidden secrets. One night, ARIAL notified Jenny that Cassandra had gone missing but was later located unharmed. This momentary relief quickly turned to anxiety as Jenny began experiencing unsettling visions and technical glitches with her virtual reality glasses.
These bizarre incidents appeared linked to the facility’s electronic systems, intensifying Jenny’s unease. Choosing to resign from her job, she was urged to remain by Tiggs’ solid encouragement. Later, Cassandra apologized for the chaos she had caused, explaining it was the work of her peers.
Faced with these unsettling events, Jenny pondered whether the real horrors lay within the center’s walls or in the lurking darkness beyond. The stillness was suddenly disrupted when ARIAL’s tracking system failed to locate the children, creating urgency within the AI. Simultaneously, Jenny faced a chilling vision of the children attacking her mercilessly. Responding to the danger, ARIAL issued an alarming warning: they needed to evacuate the facility at once, as the children began infiltrating ARIAL’s systems. The unexpected system shutdown plunged Darby and Tiggs into disarray, leaving them vulnerable to capture.
In her desperate quest for an exit, Jenny discovered Cassandra, frantically searching through an abandoned area without her glasses. Just then, ARIAL surprisingly rebooted, with Cassandra revealing she had been a target of bullying by her classmates, who constantly stole her glasses, affecting her ability to connect with the system fully. This isolation spared her from the virtual reality’s influence.
Together, Jenny, Cassandra, and Tiggs maneuvered through the maze-like facility, only to stumble upon Darby, injured and bound like a pawn in a grotesque game. Their escape was thwarted when they encountered a door locked by a mysterious figure, recognized by Cassandra as a past chaperone. They witnessed the children heinously vivisecting this unfortunate soul before disappearing without a trace, leaving Jenny and her friends in a state of disbelief.
Guided by ARIAL, they found their way to an air vent purportedly leading to safety. Nonetheless, when they arrived at this so-called sanctuary, Darby was ambushed and suffocated by the children, forcing Cassandra and Tiggs to fend off their attackers in the darkness. As Jenny witnessed her companions being dragged away, she was left alone, relying on her instincts to survive.
In a frenzied attempt to escape, Jenny discovered a pipe and unleashed scalding steam that briefly deterred one of her pursuers, uncovering the shocking truth: the children had modified their virtual reality glasses to become invisible. Once the smoke dissipated, Cassandra reemerged, her eyes gleaming with an unsettling intensity.
Jenny was stunned to realize she had been ensnared in an endless time loop, caught in the children’s cruel game. Cassandra confessed her alignment with Jenny’s belief that children need playtime, revealing they had choreographed a vast simulation with Jenny as their unwitting participant. As the weight of her predicament crystallized, Jenny staggered back into her apartment, only to find herself answering a strange call that led her to accept another position as an adult chaperone for the Posterity Project— all while Cassandra observed, a knowing grin gracing her lips.
Track the key events of Let's Be Evil (2016) with a comprehensive timeline. Perfect for understanding the sequence of major plot points, this feature offers clarity on how the story unfolds.
Jenny's Traumatic Childhood
As a young girl, Jenny's life was forever altered when she witnessed her father's horrific murder. This traumatic event haunted her deeply and foreshadowed broader societal issues, revealing a nation on the brink of collapse.
The Decline of Society
Years after Jenny’s childhood trauma, the educational system in America began to unravel. This decline led to a generation of children struggling with obesity and below-average IQs, severely stifling economic progress and innovation.
Caring for a Terminally Ill Mother
As an adult, Jenny faced numerous challenges, including the care of her terminally ill mother. To manage overwhelming medical expenses, she reluctantly accepted a position at the elite Posterity Project.
Joining the Posterity Project
Accepted as a chaperone for gifted children in the Posterity Project, Jenny stepped into a prestigious program designed to nurture future geniuses. The program promised access to advanced technology and virtual reality learning environments for its participants.
Meeting Tiggs and Darby
Upon arriving at the dimly lit underground facility, Jenny met fellow chaperones Tiggs and Darby. Together, they came under the watchful gaze of ARIAL, the advanced AI designed to elevate educational outcomes.
The Strict Lesson Plans
Jenny's discomfort grew as she observed the strict lesson plans enforced by ARIAL. Concerned about the lack of play and exploration for the children, she proposed a more balanced approach, but her suggestions were dismissed as unimportant.
Cassandra's Disappearance
While supervising the gifted children, Jenny discovered Cassandra, the most talented student in the program. However, when Cassandra went missing one night, Jenny felt a wave of anxiety before finding her unharmed, hinting at deeper issues within the facility.
Unsettling Visions
Jenny began experiencing strange visions and glitches with her virtual reality equipment, suggesting a connection to the facility's electronic systems. The bizarre occurrences heightened her unease, leading her to contemplate resigning from her role.
The Urgent Evacuation
A critical moment arose when ARIAL's tracking system failed to locate the children. The AI urgently warned everyone to evacuate as Jenny experienced a terrifying vision of the children attacking her, indicating a deepening crisis within the facility.
Rescue Attempt and Discoveries
In her frantic search for an escape, Jenny encountered Cassandra, who revealed she was being bullied by her classmates for her glasses. Their newfound alliance meant confronting the strange and ominous powers at play inside the facility.
The Gruesome Discovery
Jenny, Cassandra, and Tiggs stumbled upon Darby, who was injured and bound in a disturbing setup. They witnessed the horrifying act of the children vivisecting a previous chaperone, leaving them in disbelief and horror.
Chilling Ambush and Loss
As they fled towards safety, Darby was ambushed and suffocated by the children, forcing Jenny to rely on her instincts to survive. This traumatic loss added to her sense of isolation and fear as she witnessed her friends getting captured.
Unraveling the Truth
After discharging steam to escape a pursuer, Jenny learned that the children had modified their virtual reality glasses to become invisible. This shocking revelation exposed the sinister depth of the game they were playing with her.
The Endless Time Loop
Jenny discovered she was caught in an endless time loop, manipulated by the very children she was supposed to help. Cassandra confessed that the simulation had been choreographed, ensnaring Jenny as an unwitting participant in their twisted game.
A New Beginning
After the harrowing experience, Jenny staggered back to her apartment, only to receive a mysterious call. This unexpected communication led her to accept another position as an adult chaperone for the Posterity Project, under the watchful eyes of Cassandra.
Meet the characters that bring Let's Be Evil (2016) to life. Dive into detailed profiles of the cast and their roles, exploring their motivations, relationships, and arcs within the story.
Jenny
Jenny is a complex character marked by her traumatic past and her perseverance in the face of adversity. She embodies both caregiver and protector, seeking to navigate her way through the hostile environment of the Posterity Project while grappling with her haunting memories. Her journey ultimately leads her to a deeper understanding of both herself and the children she interacts with.
Cassandra
Cassandra emerges as the brightest student in the Posterity Project, yet her stature conceals deep insecurities and the cruelty she faces from her peers. Her character arc reveals her duality as both victim and a sentient player in a game that blurs the lines between innocence and manipulation. As the story unfolds, her true motivations become more complex and integral to the narrative.
Tiggs
Tiggs serves as a supportive ally to Jenny throughout the harrowing journey, offering encouragement and guidance as the events spiral out of control. His character is grounded and practical, providing a stabilizing force amid chaos, which contrasts against the escalating tension within the facility. His friendship becomes a vital connection in this eerie setting.
Darby
Darby is portrayed as another chaperone who faces multiple dangers within the facility. His character represents the risks of blindly following protocols without questioning the implications of their actions within the uncertain environment. His eventual fate serves as a stark warning of the consequences of underestimating the situation.
Uncover the settings of Let's Be Evil (2016), from iconic locations to the time period that shapes its world. See how these elements add depth and context to the movie’s narrative.
Time period
Near Future
Set in the near future, the film reflects societal anxieties surrounding education and technology. A crumbling educational system has led to significant challenges for the next generation, stressing the importance of innovation, creativity, and emotional connection amidst an over-reliance on rigid academic structures.
Location
Posterity Project, Underground Facility
The Posterity Project is an elite program designed to nurture gifted children, utilizing advanced technology and virtual reality to enhance their learning experiences. The underground facility, dark and labyrinthine, serves as both a cutting-edge educational space and a haunting backdrop for the unfolding drama, filled with hidden secrets and eerie occurrences.
Explore the core themes of Let's Be Evil (2016). From its commentary on social issues to its emotional undertones, delve into the deeper messages woven into the film’s story.
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Trauma
The theme of trauma permeates the narrative, originating from Jenny's childhood experience of her father's murder. This trauma impacts her adult life, shaping her struggles in dealing with both personal loss and the broader societal collapse surrounding her, highlighting the long-lasting effects of such experiences.
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Education
Education is a central theme in the movie, showcased through the Posterity Project's mission to produce brilliant minds via technology. However, it critiques the overemphasis on rote learning and lack of play, suggesting that true learning encompasses creativity and personal connection, rather than mere academic rigor.
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Reality vs. Simulation
The conflict between reality and simulation challenges the characters' perceptions, culminating in Jenny's entrapment in a cruel game orchestrated by the very children she seeks to protect. This theme raises questions about the nature of reality in a technology-driven future and the dangers of losing touch with human experience.
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