Directed by
Barry Levinson
Made by
20th Century Fox
In the midst of gently swaying tall grass, the whimsical factory of Zevo Toys stands, established by Kenneth Zevo as a haven where joy and innocence reign. Kenneth runs this enchanting establishment alongside his children, Leslie and Alsatia. However, tragedy strikes as Kenneth falls gravely ill and requests the presence of his brother, General Leland Zevo. When Leland arrives, Kenneth shares his wish for him to take over Zevo Toys upon his death, a request that perplexes Leland, who is more focused on military hierarchy than on playful creativity.
As fate would have it, Kenneth passes away, leaving Leland to grapple with his new responsibilities. Seeking guidance from their father, a retired four-star general bedridden with age, Leland is met with silence. He eventually agrees to honor Kenneth’s wishes, but upon entering the factory, he feels like a ‘fish out of water’, struggling to appreciate its playful spirit despite the warm welcome from Leslie and Alsatia.
During a tense board meeting, news of potential industrial espionage piques his interest. After discussing the situation with Kenneth’s former advisor, Owen Owens, Leland opts to implement drastic changes in the factory’s operations. In a formal dinner with his family, he introduces his son, Patrick, a camouflaging prodigy, as part of the new security measures aimed at preventing any unapproved information leaks. Leland further announces the introduction of a controversial line of ‘war toys,’ a radical departure from the factory’s ethos.
As time passes, the factory’s once-joyful atmosphere darkens under Leland’s new regime focused on military themes. His frustration mounts as the design teams struggle to execute his vision, leading to conflicts with Leslie. During one fateful moment, Leslie encounters Gwen Tyler (Robin Wright), hired just before Kenneth’s death, and finds her unique charm refreshing amidst the turmoil.
A trip to town reveals the expansive world of toy warfare, inspiring Leland with the notion of miniaturizing military hardware to allow remote operation, thereby rendering military spending more accessible. Subsequently, Leslie voices his concerns about Leland’s changes, arguing that Zevo Toys should maintain its focus on children’s joy rather than adopting a militaristic approach. Leland feigns agreement while plotting his own expansion.
As Leland’s demands lead to the downsizing of various departments, unpleasant changes sweep through the factory. Leslie, suspicious of Leland’s motives, gains entry into a high-security area where he discovers children engaged in war simulations on video game consoles. When caught, he narrowly escapes, prompting him to alert his family and friends. Despite his revelations, Leland remains tight-lipped, requesting time to finalize a secret project.
Tensions culminate as Leland prepares to unveil his ideas to officials from Washington D.C. His escalating power hunger is evident when his frustration leads him to act violently against dissent. Meanwhile, Patrick, troubled by his father’s behavior, confides in Leslie and the others, which spurs them into action against Leland’s increasingly erratic control.
As the team infiltrates the factory to confront Leland, they must outsmart a new array of toys gone rogue, leading to a battle between nostalgic toys and Leland’s military inventions. In a daring move, Leslie aims to shut down Leland’s controls by piloting a small plane in a makeshift New York setting. Although he successfully halts the chaos, the sea-swine, a lurking threat, attacks, exposing a shocking truth about Alsatia’s true nature as a robotic companion meant for Leslie curated by Kenneth.
Eventually, balance is restored as Leslie takes over Zevo Toys, guiding it back to its core ideals of innocence and playfulness. Meanwhile, Leland, now bedridden, shares a fate with their father. The film closes on a poignant note with Leslie, Alsatia, Gwen, and Patrick visiting Kenneth’s grave, where Patrick bids farewell and wanders away into the soothing embrace of the tall grass.
Establishment of Zevo Toys
Kenneth Zevo establishes Zevo Toys, creating a factory that serves as a sanctuary of joy and innocence. Together with his children, Leslie and Alsatia, they cultivate an environment where creativity and playfulness flourish.
Kenneth's Illness
Kenneth Zevo falls gravely ill, prompting him to call for his brother, General Leland Zevo. This request sets the stage for conflict as Kenneth wishes for Leland to take over the factory upon his death, which baffles Leland who is steeped in military rigidity.
Kenneth's Passing
Kenneth passes away, leaving Leland to assume control of Zevo Toys despite his lack of enthusiasm for the factory's whimsical nature. Leland's focus on power and control begins to overshadow the factory’s original mission.
Leland's Struggles
Leland feels out of place as he attempts to navigate the operations of Zevo Toys. Despite his family's warm welcome, he continues to battle with understanding and adapting to the playful spirit of the factory.
Board Meeting Insights
In a crucial board meeting, Leland learns about potential industrial espionage. This information piques his interest and prompts him to discuss strategies with Kenneth's former advisor, Owen Owens, leading him to drastic changes in factory operations.
Introduction of Patrick
During a family dinner, Leland introduces his son, Patrick, as part of new security measures aimed at protecting factory secrets. This announcement marks a significant shift in focus towards militarization with the introduction of controversial 'war toys'.
Atmosphere Change
The once vibrant and joyful atmosphere of Zevo Toys begins to darken under Leland’s military-themed regime. Leslie becomes increasingly concerned about the shift away from the factory's core values, leading to familial conflict.
Leslie Meets Gwen
Leslie encounters Gwen Tyler, a newly hired employee, whose charm offers a refreshing perspective amidst the growing turmoil of the factory. Her presence provides a brief respite from the escalating tensions of Leland’s militaristic approach.
Inspiration from Toy Warfare
A visit to town opens Leland's eyes to the widespread concept of toy warfare, inspiring him to miniaturize military hardware for remote operation. This idea deepens his commitment to a militaristic approach, further distancing the factory from its original principles.
Leslie's Concerns
Leslie confronts Leland about the negative direction of Zevo Toys, advocating for a return to joy and creativity. Leland feigns understanding while silently plotting further expansion of his military-oriented vision.
Downsizing and Conflict
As Leland’s demands grow, various departments face downsizing and unpleasant changes sweep through the factory. Leslie, suspicious of Leland's actions, uncovers children engaging in war simulations, raising alarm about the factory's new direction.
Leland’s Violent Outburst
Tensions escalate as Leland prepares to unveil his plans to government officials from Washington D.C. His frustration with dissent leads to an alarming violent outburst, revealing his growing power hunger and instability.
Confrontation and Battle
In a climactic confrontation, Leslie and his allies infiltrate the factory to confront Leland and thwart his militarization agenda. They face off against Leland's rogue toys in a battle between nostalgia and military control.
Restoration of Balance
Following the chaos, Leslie successfully reclaims control of Zevo Toys, reinforcing its commitment to innocence and playfulness. Leland, now bedridden, faces the consequences of his actions, mirroring the fate of their father.
Visiting Kenneth's Grave
The film concludes with Leslie, Alsatia, Gwen, and Patrick visiting Kenneth's grave. This poignant moment emphasizes the emotional journey and the return to the values Kenneth instilled in his family and factory.
General Leland Zevo
Initially perplexed by his brother's wishes, Leland's character transitions from a military man into a power-hungry leader. His inability to appreciate playfulness leads to destructive decisions that threaten the factory's core values. As he struggles with the responsibility, Leland embodies the conflict between adult priorities and the spirit of childhood.
Leslie Zevo
As the heart of Zevo Toys, Leslie represents the embodiment of joy and creativity. Struggling against Leland's militarization of the factory, he stands as a beacon of innocence and is determined to restore joy. His relationships and growth throughout the story highlight the importance of maintaining a playful spirit amidst chaos.
Gwen Tyler (Robin Wright)
Gwen brings a refreshing charm to the factory, standing out amidst the turmoil of Leland's control. Her unique perspective and abilities highlight the significance of creativity and connection in a world dominated by rigid military themes. Gwen's character plays a pivotal role in supporting Leslie's fight for the factory's joyful spirit.
Time period
The movie captures a contemporary setting intertwined with themes of innocence and the impending shift towards militarization. The time period reflects a tension between childhood purity and the adult world’s pressures, highlighted by the drastic changes within the factory under Leland's leadership.
Location
Zevo Toys Factory, New York
The whimsical factory of Zevo Toys is situated amidst gently swaying tall grass, serving as a joyful sanctuary where creativity flourishes. Known for its playful and innocent environment, the factory symbolizes childhood joy, contrasting sharply with the military themes introduced later. New York adds an urban backdrop reflecting the modern world’s interest in both play and warfare.
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Innocence vs. Militarization
The film explores the clash between innocent childhood play and the encroaching presence of militaristic values. As Leland implements war-themed toys, the once vibrant factory transforms into a darker environment, illustrating the loss of innocence. This struggle culminates in a battle for the soul of Zevo Toys, representing a wider commentary on societal shifts.
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Power and Control
Leland's escalating hunger for power drives the narrative, showcasing how authority can corrupt creativity. His attempts to dominate the factory result in tension and conflict, prompting a collective rebellion. The theme emphasizes the importance of balance between leadership and artistry.
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