The Matrix Revolutions 2003

Box Office

$288M

Runtime

129 min

Language(s)

English

English

In a ravaged future, Neo, humanity's last beacon of hope, is stuck in a liminal state. The world teeters on collapse as robots reign supreme, while most humans languish in a simulated reality. A desperate few fight for survival against the machines, but their hopes are dashed when Agent Smith, a ruthless AI force, materializes in flesh and blood form.

In a ravaged future, Neo, humanity's last beacon of hope, is stuck in a liminal state. The world teeters on collapse as robots reign supreme, while most humans languish in a simulated reality. A desperate few fight for survival against the machines, but their hopes are dashed when Agent Smith, a ruthless AI force, materializes in flesh and blood form.

Does The Matrix Revolutions have end credit scenes?

No!

The Matrix Revolutions does not have end credit scenes.

Ratings


Metacritic

47

Metascore

6.5

User Score

Rotten Tomatoes
review

%

TOMATOMETER

review

0%

User Score

IMDb

6.7 /10

IMDb Rating

TMDB

67

%

User Score

Plot Summary


As Bane/Smith slumbers unaware, Neo’s consciousness hangs precariously between the Matrix and the Source. Morpheus, his spirit crushed by the destruction of the Nebuchadnezzar and grappling with the prophecy’s true nature, embarks on a perilous quest to locate Neo within the simulated reality. However, Neo finds himself trapped in a liminal state, suspended in a desolate subway station known as Mobil Avenue - an eerie transition zone between the Matrix’s fabricated world and the Machine mainframe. Here, he encounters a peculiar “family” of programs with Indian origins, led by a precocious young girl named Sati. Her father warns Neo that this realm is controlled by the enigmatic Trainman, an exile loyal only to the Merovingian. When Neo attempts to join the train, the Trainman refuses, sending him crashing away and declaring that he makes the rules in this domain.

Meanwhile, Seraph serves as a messenger between Morpheus and the Oracle, who now resides within a new “shell.” The Oracle imparts vital information about Neo’s confinement to Mobil Avenue, prompting Morpheus, Trinity, and Seraph to pursue the Trainman and secure Neo’s release. However, their efforts are thwarted when the Trainman escapes, leaving them with no choice but to seek out the Merovingian at Club Hel.

The trio navigates treacherous obstacles, battling through the club’s parking garage and coat check station before facing off against the Merovingian’s formidable guards - entities capable of defying gravity by walking on ceilings and walls. Defeating these adversaries gains them access to the elevator, which leads to a grand dance hall where they brandish their guns with reckless abandon.

The Merovingian, impressed by their audacity, demands that they surrender their firearms in exchange for Neo’s freedom - but at what cost? The Oracle’s “eyes” are his price. Trinity’s patience wears thin, leading to a tense standoff between the four parties, each poised to pull the trigger and potentially unleash chaos. In the end, it is this precarious equilibrium that forces the Merovingian to release Neo, bringing an end to Morpheus’s desperate quest.

As Neo attempts to escape Mobil Ave by navigating the labyrinthine train tunnel, his actions are eerily mirrored as he unwittingly reverses direction, ending up back where he started. This peculiar phenomenon is a harbinger of the complexities that lie ahead for the One.

In a state of trepidation, Trinity arrives on the scene and sets Neo free from his predicament. As the stakes escalate, Neo’s visions become increasingly plagued by the specter of Machine City, prompting him to seek out the Oracle one final time before re-entering the real world. The enigmatic seer reveals that Neo’s connection to the Source - the very hub of the Machine world and the Matrix itself - is the source of his extraordinary abilities, both within and outside the simulated reality. This profound understanding illuminates the reasoning behind his ability to thwart the machines’ pursuit following the destruction of the Nebuchadnezzar, albeit at a temporary cost: confinement in Mobil Avenue.

As Neo grapples with this newfound insight, the Oracle characterizes Smith - now growing in power and malevolence - as his polar opposite and antithesis. The seer also sheds light on her own relationship with the Architect, sharing a cryptic remark that underscores their intertwined fates: “Please!” Each of them echoes this sentiment when Neo probes them about the other.

The Oracle’s words take on an ominous tone as she prophesies that Smith’s burgeoning power imperils not only the Matrix but also the Source and ultimately, the Machine City. She delivers a stark warning: the war is poised to reach its climax “one way or another.” With this foreboding message, Neo departs from the Oracle’s presence.

However, his departure is short-lived, as an army of Smith clones converges on the Oracle’s abode. Amidst this chaotic onslaught, the original Smith locates and confronts Seraph and Sati. As the Oracle remains passive, Smith assimilates her, absorbing her prophetic abilities in a chilling display of dominance. Empowered by his newfound powers, the revitalized Smith revels in the apocalyptic visions unfolding before him, his maniacal laughter echoing through the desolate landscape.

As the Nebuchadnezzar and Mjolnir crews converge on Niobe’s dormant Logos, they stumble upon a grim reminder of the catastrophic events that transpired in the not-too-distant past. The once-majestic vessel now lies in ruin, its crew members either fallen or gone missing, leaving behind only haunting memories. Neo, driven by an inscrutable compulsion, becomes fixated on reclaiming the Logos as a means to reach the fabled Machine City, though he cannot articulate why this destination is so crucial to his quest.

Despite Roland’s initial reluctance to relinquish control of the Mjolnir, Niobe ultimately prevails, allowing Neo and Trinity to commandeer the Logos. As the two crews prepare to return to Zion, they deliberately opt for a perilous route through a labyrinthine network of service tunnels, carefully evading the Sentinel army’s relentless pursuit.

However, Bane’s treacherous presence lurks within the shadows, waiting to strike. Unbeknownst to Neo and Trinity, Bane has secretly murdered one of the Logos’ crew members and concealed his true nature as a manifestation of Smith. The traitor seizes the opportunity to ambush Trinity, taking her hostage, before being confronted by Neo in a fierce battle.

In the heat of combat, Bane’s brutal tactics leave Neo blind, but not helpless. As he struggles to regain his bearings, Neo becomes acutely aware of Smith’s fiery essence animating Bane’s form, allowing him to harness an inner strength that ultimately turns the tables against his foe. With Trinity freed and Bane vanquished, they set a course for the Machine City.

Meanwhile, Niobe and Morpheus navigate the treacherous tunnel system within the Mjolnir, exercising extreme caution to avoid detection by the patrolling Sentinels. Despite their valiant efforts, the ship is eventually overwhelmed, its communication antenna ripped off, leaving them unable to signal Zion of their impending arrival.

In the heart of Zion, a desperate last stand unfolds as the defenders deploy infantry units equipped with rocket launchers and Armored Personnel Units in a valiant attempt to repel the impending assault on the dock. However, the enemy’s arsenal proves formidable, as two behemoth drilling machines, Diggers, and an unrelenting horde of sentinels breach the defenses, igniting the chaotic Battle of Zion. Despite their bravery, the defenders’ efforts are ultimately futile, as the APUs are decimated and many lives are lost.

Meanwhile, Link’s wife, Zee (character), and her partner, Charra, take up arms in a last-ditch effort to hold back the tide of invaders. With Charra’s impressive marksmanship, they manage to disable one Digger, but their triumph is short-lived as another Digger is quickly reactivated by a relentless stream of sentinels. Zee narrowly escapes the carnage, but Charra falls victim to the merciless onslaught.

As the battle rages on, Captain Mifune finds himself gravely wounded while trying to open the gate for the approaching Mjolnir. With his final breath, he imparts a crucial message to Kid (character), who is busy replenishing ammunition supplies: “Neither did I.” Emboldened by Mifune’s words, Kid musters the courage to fight through a maelstrom of sentinels and reach the gate, ultimately opening it just as the remaining humans are on the brink of defeat. The timely intervention of the Mjolnir proves a turning point in the battle, as its EMP disables all electronic equipment in the vicinity, eliminating the present sentinel threat. However, this temporary reprieve comes at a steep cost, as the EMP also cripples Zion’s defenses, forcing the surviving humans to regroup and fall back to the temple entrance, awaiting the inevitable next wave of sentinels that will soon overwhelm them.

As the Logos, piloted by Trinity (Jada Pinkett Smith), approaches the sprawling Machine City, it becomes clear that their journey is fraught with peril. The duo finds themselves under siege from the city’s defenses, which unleash a barrage of mobile bombs and Sentinels against them. Neo, tapping into the power coursing through his connection to the Source, effortlessly dispatches the incoming ordnance. However, the sheer number of Sentinels proves overwhelming, and Trinity is forced to take evasive action, soaring the Logos into an electrical storm cloud that disables both the machines’ defenses and their own ship’s engines. As they momentarily breach the cloud layer, Trinity catches a fleeting glimpse of the elusive blue sky and sunlight, a stark reminder of the world outside the Matrix’s confines.

The respite is short-lived, as the Logos stalls and hurtles back toward the storm cloud, ultimately crashing into a machine tower with catastrophic consequences. Trinity’s mortal wounds render her helpless in Neo’s arms, marking a poignant moment in their quest.

In the aftermath of this tragedy, Neo finds himself at the threshold of the Machine City, poised to strike a bargain with the machines’ enigmatic avatar, Deus Ex Machina. With an air of gravitas, Neo warns the machines that Smith (Hugo Weaving), having assimilated all humans and programs within the Matrix, poses a threat to their very existence. He proposes an alliance: in exchange for a ceasefire between Zion and the machines, he will eliminate Smith and his clones, which have infested the Machine City.

The Deus, a colossal droid with a cherubic face, responds by commanding its Sentinels to stand down at the temple entrance, signaling a tentative truce. Neo then engages the Deus in a tense dialogue, offering to destroy Smith’s clones in exchange for peaceful coexistence. The Deus insists it doesn’t require Neo’s assistance, prompting him to retort, “If that’s true… then you should kill me now.” In a surprising turn, the Deus agrees to provide Neo with a connection to the Matrix, allowing him to confront Smith and potentially alter the course of events. With an air of conviction, Neo asserts that he will not fail in his mission, setting the stage for an epic showdown between man and machine.

As the cityscape is overrun with Smith duplicates, each imbued with the Oracle’s prophetic abilities, a singular clone emerges, boasting of an already foreseen triumph. Neo and Smith face off amidst a backdrop of tens of thousands of identical copies, their bodies eerily mirrored as they clash in a frenzy of punches and kicks. The battle rages on, weaving through skyscrapers and into the sky, with neither combatant able to gain the upper hand. In a stunning display of aerial acrobatics, Smith seizes Neo and plunges them both into a massive crater, the impact sending shockwaves throughout the city.

The two warriors continue their struggle in the ravaged landscape, seemingly locked in a stalemate. However, as the fight wears on, Neo’s resolve begins to waver under the relentless assault of Smith’s clones. Just when it seems that all hope is lost, Smith pauses to revel in his anticipated victory, only to be met with confusion and uncertainty as he struggles to recall the details of his prophetic vision.

Neo refuses to concede defeat, and a frustrated Smith redoubles his efforts, unleashing a flurry of blows that leave Neo badly injured. Yet, just as all seems lost, Neo’s battered form is imbued with the Oracle’s parting wisdom: “Everything that has a beginning must have an end.” This newfound understanding inspires Neo to bait Smith into assimilating him, and with a knowing smile, he quotes Smith’s own oft-repeated mantra: “It was inevitable.”

As Smith’s assimilation of Neo appears complete, the Oracle-Smith turns to his newly acquired form, inquiring if it is indeed over. Neo-Smith responds with a nod and a smile, seemingly confirming the successful absorption. However, back in the Machine City, Neo’s lifeless body begins to twitch as a surge of energy courses through him via the Matrix connection. The source of Neo’s being awakens, initiating a chain reaction that ultimately destroys every Smith duplicate, beginning with the original copy.

As each clone is eradicated from the inside out by a blinding white light, the programs and humans freed from their possession return to their natural states. The Oracle herself regains her autonomy, while the Sentinels poised to strike against Zion withdraw in defeat. Neo’s ultimate sacrifice has saved both humanity and machine alike, his physical form respectfully carried away by the Machines as they honor his selfless act.

In a poignant coda, Neo’s spirit is finally released from the Matrix, his life force extinguished but his legacy forever etched into the fabric of reality.

As The Architect confronted the enigmatic Oracle, he admonished her for recklessly tampering with the intricate mechanisms of the Matrix. Undeterred, the Oracle acknowledged the calculated risks she had taken, affirming that the potential rewards were well worth the peril. The Architect’s response was laced with skepticism as he revealed his plan for those who dared to opt out of the simulated reality: they would be granted liberation from its grasp. The Oracle probed deeper, seeking reassurance that her intentions aligned with the Architect’s, only to receive a curt dismissal - “What do you think I am? Human?” - as if the very notion was laughable.

As the cinematic curtains closed on this thought-provoking tale, the world of the Matrix welcomed a radiant new dawn, courtesy of Sati’s ingenious endeavors. A verdant landscape emerged, a testament to the resilience of life in the simulated realm. For the first time - and perhaps forevermore - the familiar green haze that had shrouded the Matrix for so long dissipated, replaced by an air of promise and renewal.

© 2024 What's After the Movie?. All rights reserved.