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Zero Charisma does not have end credit scenes.

Zero Charisma

Zero Charisma

2013

In this hilarious comedy, a self-proclaimed grand master of a fantasy board game must confront the threat to his authority posed by a charismatic newcomer. As the stakes escalate and the misfit group teeters on chaos, our beleaguered leader must confront his own insecurities and adapt to survive.

Runtime: 86 min

Box Office: $9.4K

Language:

Genres:

Ratings:

Metacritic

63

Metascore

7.7

User Score

Metacritic
review

77%

TOMATOMETER

review

55%

User Score

Metacritic

6.3 /10

IMDb Rating

Metacritic

63.0

%

User Score

Check out what happened in Zero Charisma!

In the life of Scott Weidemeyer (Sam Eidson), a gruff delivery driver stuck in a cycle of discontent, the only solace comes from his weekly tabletop game nights. These evenings are orchestrated with military precision by Scott, who rules over his domain with an iron fist. His friends, including Wayne (Brock England) - Scott's most trusted confidant - have grown accustomed to this peculiar ritual. However, when a player abruptly departs the game to focus on repairing his marriage, Scott finds himself struggling to fill the void.

As he navigates the treacherous landscape of game night replacements, Scott crosses paths with Miles (Garrett Graham), an affable hipster who embodies the very essence of cool. Despite initial reservations, Miles proves a natural fit among Scott's friends, effortlessly charming them with his warm and accepting demeanor. Yet, Scott remains guarded, his defensiveness fueled by jealousy of Miles' enviable life - complete with a stunning girlfriend and a thriving popular culture website.

The fragile equilibrium is disrupted when Scott's grandmother, Wanda (Anne Gee Byrd), suffers a stroke, prompting an unwelcome visit from his mother, Barbara (Cyndi Williams), accompanied by her latest suitor, Bob (Larry Jack Dotson). Scott's animosity towards Barbara is palpable, rooted in the deep-seated resentment he harbors for her abandonment of him as a child to pursue a life in a commune.

As the next game night approaches, Scott's insecurities and anger simmer just below the surface. His attempts to assert dominance are foiled when Barbara interrupts the proceedings, humiliating Scott before his friends and forcing an early adjournment. The group decides to relocate the game to Miles' residence, a development that further exacerbates Scott's frustration.

In a desperate bid to regain control, Scott boasts about having penned The Matrix in junior high - a claim promptly dismantled by Miles. As tensions escalate, Scott's ire boils over, culminating in a meltdown as he attempts to cheat his way out of the game. His friends, however, are no longer beholden to his whims and opt to continue playing with Miles instead, leaving Scott seething with anger and resentment.

As Scott returns to his grandmother's humble abode, he's met with devastating news: his mother intends to sell Wanda's treasured home to settle her mounting debts. Barbara's words of persuasion eventually convince Wanda to part ways with the house, offering a comfortable retirement in Arizona as compensation. However, Scott's ire is piqued when he discovers he won't be inheriting the property as promised by his grandmother. His frustration boils over, prompting him to berate Wanda until she's forced to defend herself against his disrespect.

Seeking solace and validation, Scott heads to the local gaming shop where his idol, Greg Goran (Dakin Matthews), is making a special appearance. He humbly requests his old job back from Pete (John Gholson), the assistant manager, but things take a turn when Scott asks Greg for guidance on navigating the complexities of role-playing. The veteran gamer's words of wisdom – that the game master's primary responsibility is to ensure the players' enjoyment above all else – only serve to enrage Scott further. He lashes out at Goran, insults Pete, and discredits the store before storming off in a fit of rage.

As he wallows in self-pity, Scott redirects his frustrations towards Miles, whom he blames for everything that's gone wrong in his life. In a state of intoxication, he crashes Miles' party, where he commiserates with his friends and engages in a series of ridiculous, crutch-based sword fights. Despite Miles' reluctance to participate, the two engage in a heated battle that ultimately ends with Scott on the receiving end of a gut-punch from his friend.

The aftermath finds Wayne, who's hurt and upset by being excluded from the party, intervening on Scott's behalf. In a surprising twist, Wayne attacks Miles, prompting him to retaliate and send both men packing. As Wayne drives Scott home, he confesses that he belittled his friend because he needed someone to be an even bigger loser than himself.

Fast-forward a few months, and Scott has found employment at the Arizona retirement community where his grandmother resides. He's living with Bob and Barbara, whose marriage is disintegrating rapidly. However, Scott has undergone a transformation of sorts – he's now happier, more responsible, and content to spend his free time playing games with a group of senior citizens. In the film's final moments, we're treated to a glimpse of Scott's improved attitude, though it's clear that his competitive nature remains firmly intact.