Directed by
Andrew Matthews
Made by
Tribeca Film
Discover the intricate plot of Zero Charisma (2013). From unexpected twists to emotional highs and lows, this detailed summary breaks down every moment to give you a deeper understanding of the film’s story.
In the life of Scott Weidemeyer (Sam Eidson), a gruff delivery driver ensnared in a cycle of dissatisfaction, his only refuge emerges during his weekly tabletop game nights. These evenings are meticulously organized by Scott, who reigns over his gaming realm with an iron grip. Among his circle of friends is Wayne (Brock England), Scott’s most trustworthy accomplice, who has adapted to this peculiar ritual of camaraderie. However, when a player suddenly leaves the game to focus on mending his marriage, Scott finds himself grappling with the challenge of finding a worthy substitute.
As Scott ventures through the tumultuous terrain of game night replacements, he encounters Miles (Garrett Graham), a laid-back hipster who epitomizes coolness. Despite his initial hesitations, Miles quickly integrates into the group, winning over Scott’s friends with his amiable and accepting nature. Yet, Scott remains defensive, his jealousy regarding Miles’ enviable lifestyle—boasting a beautiful girlfriend and a successful popular culture website—brewing beneath the surface.
The delicate balance is thrown into chaos when Scott’s grandmother, Wanda (Anne Gee Byrd), suffers a stroke, triggering an unwelcome visit from his mother, Barbara (Cyndi Williams), along with her latest partner, Bob (Larry Jack Dotson). Scott’s bitterness towards Barbara is palpable, stemming from the deep-seated resentment of her abandonment during his childhood when she chose to chase a life in a commune.
As the next game night looms closer, Scott’s pent-up insecurities and frustrations simmer dangerously beneath the surface. His attempts to assert his authority are thwarted when Barbara disrupts the gathering, humiliating Scott in front of his friends and forcing an early conclusion to the evening. This leads the group to choose Miles’ home for their next game night, further stoking Scott’s irritations.
Desperate to reclaim his dominance, Scott boasts of having been the author of The Matrix in junior high, a claim that Miles swiftly dismantles. As tensions escalate, Scott loses control, culminating in a dramatic meltdown as he seeks to cheat during the game. Yet, his friends, no longer willing to indulge his whims, opt to continue their play with Miles, leaving Scott simmering with anger and resentment.
Upon returning to his grandmother’s humble home, Scott receives heartbreaking news—his mother plans to sell Wanda’s cherished residence to satisfy her growing debts. After much persuasion, Wanda is convinced to part with her home in exchange for a comfortable retirement in Arizona. However, Scott’s fury intensifies when he realizes that he will not inherit the property as promised. In a fit of rage, he lashes out at Wanda, forcing her to stand her ground against his disrespect.
Yearning for reassurance, Scott visits the local gaming shop where his idol, Greg Goran (Dakin Matthews), is appearing. Humble yet hopeful, he requests his old job back from Pete ([John Gholson]), the assistant manager. However, the encounter spirals when Scott seeks Greg’s advice on navigating the complexities of role-playing. The wise words of the seasoned gamer—that the game master’s primary role is to prioritize the players’ enjoyment—only serve to further infuriate Scott. In a rage, he berates Greg, insults Pete, and dismisses the store before storming out.
As he battles with his self-pity, Scott misdirects his frustrations towards Miles, blaming him for all his current misfortunes. Intoxicated, he crashes a party hosted by Miles, where he shares outrageous anecdotes with friends and engages in nonsensical, crutch-based sword fights. Despite Miles’ initial hesitance, the two ultimately clash, ending with Scott suffering a gut punch from his friend.
In the aftermath, Wayne, feeling hurt and upset by being left out of the party, intervenes for Scott, leading to an unexpected scuffle where Wayne attacks Miles, only for Miles to retaliate. The two are soon sent packing. During the car ride home, Wayne confesses that he belittled Scott because he needed someone to feel inferior to himself.
Fast forward a few months, and Scott has landed a job at the Arizona retirement community where his grandmother now lives. He shares living arrangements with Bob and Barbara, whose relationship is on shaky ground. Despite this, Scott has transformed—he’s visibly happier, takes on more responsibilities, and now enjoys playing games with a group of senior citizens. In those closing moments of the film, we catch a glimpse of Scott’s newfound positivity, though it remains evident that his competitive spirit is very much alive.
Track the key events of Zero Charisma (2013) with a comprehensive timeline. Perfect for understanding the sequence of major plot points, this feature offers clarity on how the story unfolds.
Scott Weidemeyer's Routine
Scott Weidemeyer, a grumpy delivery driver, finds solace in his weekly tabletop game nights. These gatherings serve as a much-needed escape from his otherwise unfulfilling life, providing him with a structure and camaraderie that he craves.
Challenge of Finding a Replacement
When a player unexpectedly leaves the game to repair his marriage, Scott is faced with the daunting task of finding a suitable replacement. The need for a new player intensifies his frustrations about his social circle and his own self-worth.
Meeting Miles
Scott meets Miles, a laid-back hipster who quickly charms Scott's friends with his easy-going nature. Although Miles appears to fit in effortlessly, Scott remains defensive and envious of Miles' perceived advantages in life, such as his successful website and attractive girlfriend.
Grandmother's Stroke
The delicate dynamic of Scott's game nights is disrupted when his grandmother, Wanda, suffers a stroke. This event brings Scott's estranged mother, Barbara, back into his life, along with her new partner Bob, forcing Scott to confront unresolved feelings of abandonment.
Conflict with Barbara
During a game night, Scott's mother disrupts the evening, humiliating him in front of his friends. This leads to a heated confrontation, causing the group to consider moving their next game night to Miles' home, deepening Scott's jealousy and frustration.
Attempt to Reclaim Authority
Feeling threatened by Miles' presence, Scott lies about writing *The Matrix* as a child, believing it will reestablish his position as the dominant figure in the group. However, Miles easily debunks this claim, leaving Scott feeling more insecure and angry.
Emotional Meltdown
In a fit of anger, Scott attempts to cheat during a game, unable to handle the pressure of his friends sidelining him for Miles. This dramatic outburst showcases his deteriorating grip on the situation and distances him further from his friends.
Heartbreaking News
Scott learns that his mother intends to sell his grandmother's cherished home to settle debts. This revelation ignites a fierce confrontation between Scott and Wanda, revealing his resentment and frustration as he realizes he won't inherit the property.
Visit to the Gaming Shop
Desperate for guidance, Scott visits a local game shop to reconnect with his idol, Greg Goran. The encounter spirals out of control as Scott misinterprets Greg's advice about gaming philosophy, leading to an explosive confrontation.
Crash at Miles' Party
In a drunken state, Scott crashes Miles' party, where he engages in erratic behavior, including exaggerated stories and mischief. This reckless outing culminates in a physical clash with Miles, highlighting Scott's internal chaos.
Wayne's Intervention
Feeling sidelined after the party, Wayne lashes out at Miles, leading to an unexpected fight. This scuffle reveals the complexities of their friendships and Wayne's personal insecurities, adding to the emotional turmoil felt by Scott.
New Beginnings
Months pass, and Scott secures a job at his grandmother's new retirement community in Arizona, sharing a living space with Bob and Barbara. This change marks a turning point in Scott's life, as he embraces new responsibilities while continuing his love for gaming.
Transformation
Scott's character evolves significantly; he is happier and takes pride in playing games with senior citizens. Despite the positive changes, remnants of his competitive nature persist, illustrating that personal growth is a continuous journey.
Final Reflections
The film concludes with a glimpse of Scott enjoying game nights in a new setting, reflecting his adaptation and growth. His experiences underscore the importance of connections, acceptance, and the finding of joy in unexpected places.
Meet the characters that bring Zero Charisma (2013) to life. Dive into detailed profiles of the cast and their roles, exploring their motivations, relationships, and arcs within the story.
Scott Weidemeyer
Scott is a delivery driver with a passion for tabletop games, embodying both gruffness and vulnerability. Throughout the film, he struggles with feelings of inadequacy and jealousy, especially towards Miles, but ultimately seeks growth and acceptance.
Wayne
Wayne serves as Scott’s best friend and is supportive throughout the ups and downs of their gaming nights. His character reveals the importance of true friendship and the struggles of feeling superior and inferior in their relationship.
Miles
Miles represents the cool and easy-going foil to Scott's overbearing nature. His integration into Scott's gaming group challenges Scott's authority and forces him to confront his insecurities, providing a contrast to Scott's frustrations.
Wanda
Wanda, Scott's grandmother, serves as an emotional anchor in his life. Her stroke acts as a catalyst for Scott's personal crises and pushes him to reevaluate his priorities and the way he treats his family.
Barbara
Barbara is Scott's estranged mother, whose return introduces conflict and unresolved issues from Scott's past. Her character highlights the impact of neglect and abandonment, setting the stage for Scott's emotional turmoil.
Uncover the settings of Zero Charisma (2013), from iconic locations to the time period that shapes its world. See how these elements add depth and context to the movie’s narrative.
Time period
The movie does not specify a particular time period but follows Scott's life and relationships in modern times. It reflects contemporary social dynamics and the challenges of adulthood, including familial relationships, jealousy, and personal growth.
Location
Arizona
Arizona is known for its vast deserts, beautiful landscapes, and vibrant communities. The film concludes in a retirement community in Arizona where Scott adjusts to a new way of life, indicating a shift towards acceptance and growth.
Explore the core themes of Zero Charisma (2013). From its commentary on social issues to its emotional undertones, delve into the deeper messages woven into the film’s story.
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Competition
Competition is a driving force for Scott, as he struggles to maintain his position in the gaming group. His jealousy of Miles represents a deeper insecurity about his life choices, pushing him to confront both his flaws and his friendships.
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Family Struggles
The film delves into family dynamics, particularly Scott's turbulent relationship with his mother and the impact of his grandmother’s health on his emotional state. This theme exposes the complexities of familial love and resentment, showcasing how past grievances affect present relationships.
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Self-Discovery
Scott's journey is ultimately one of self-discovery, as he learns to navigate jealousy and accept change. His growth is symbolized through his interactions at the retirement community, where he finds joy and purpose outside of his previous competitive environment.
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