Directed by
Clyde Geronimi
Made by
RKO Radio Pictures
Alice, portrayed by Kathryn Beaumont, finds herself utterly uninterested as her older sister reads from a history book. Yearning for something extraordinary, Alice is captivated when she spots a White Rabbit dressed in a waistcoat, obsessively checking his watch. Following him with her curious cat, Dinah, she tumbles down a rabbit hole into a wonderland filled with whimsy and wonder, leaving Dinah behind.
Upon landing, Alice encounters a vast, chamber-like hall, only for the White Rabbit to slip through a tiny door. The clever Doorknob advises her to drink from a bottle labeled “Drink me,” which causes Alice to shrink to a minuscule size. As she tries to reach a key resting on a table, frustration mounts. The Doorknob suggests consuming a cookie marked “Eat me,” leading Alice to grow so large that her head strikes the ceiling, inducing tears that flood the room. Spotting that the bottle still holds a drop, she consumes it, shrinking down and ultimately drifting through the keyhole into a sea of her own tears.
On the shore, Alice meets a Dodo bird who organizes a chaotic caucus race with a group of animals, all futilely trying to dry off. Next, she encounters the comically paired twin brothers, Tweedledum and Tweedledee, voiced by J. Pat O’Malley, who recite “The Walrus and the Carpenter.” Later, after sneaking into the White Rabbit’s house, Alice is mistakenly identified as his maid before growing to a size that traps her inside. Attempts to rescue her backfire as the Dodo sends Bill the Lizard down the chimney, and a fire is ignited; however, a carrot from the garden helps Alice shrink again.
As Alice sings “All in the Golden Afternoon” with a vibrant garden of talking flowers, her adventure continues when she chases the White Rabbit. Inside a garden filled with animated flowers and peculiar insects, Alice initially befriends them, only to be mistaken for a weed, which leads to her expulsion. Engaging with a hookah-smoking caterpillar, she receives cryptic advice about a mushroom, nibbling on pieces alternately to change her size at will — first growing enormous, which angers a nesting mother bird, and then shrinking down again.
Eventually, through perseverance, Alice regains her normal size, storing the mushroom pieces in her apron. Guidance from the enigmatic Cheshire Cat, voiced by Sterling Holloway, leads her to the garden of the March Hare, brought to life by Jerry Colonna, who celebrates his “Un-birthday” alongside the Mad Hatter, played by Ed Wynn, and the Dormouse. Frustrated by their outlandish behavior, Alice chooses to abandon her pursuit of the White Rabbit and heads home. However, she soon finds herself lost in the bizarre Tulgey Wood, only to be rescued by the Cheshire Cat, who reveals a shortcut out.
In a hedge maze, Alice witnesses playing cards painting white roses red before encountering the temperamental Queen of Hearts, voiced by Verna Felton, along with the King and an army of cards. The Queen, furious and volatile, invites Alice to a croquet match using whimsical flamingo mallets and hedgehog balls. Amid the chaos, the Cheshire Cat plays a prank, leading to the Queen blaming Alice, who is soon put on trial.
During the trial, Alice’s nonsensical companions, the Mad Hatter, March Hare, and Dormouse, provide no assistance. The Cheshire Cat’s appearance allows Alice to consume more mushroom, causing her to grow massively once again. In her giant form, she reproaches the flustered Queen for her recklessness, but she begins to shrink back. As the Queen hollers, “Off with her head!” a wild chase ensues.
Returning to the Doorknob, Alice learns she’s already on the other side of a locked door. Peering through the keyhole, she sees herself asleep in the park. In a moment of urgency, she calls out to her dream self, “Alice, wake up!” until she gradually stirs to the sound of her sister’s voice. Together, they head home for teatime, as Alice reflects on her surreal adventures, pondering the purpose of logic and reason, while her sister smiles fondly, recognizing that Alice is still young but will inevitably grow up one day.
Alice's Disinterest
The story begins with Alice feeling utterly bored as her older sister reads from a history book. Yearning for adventure and something extraordinary, her mundane reality quickly sets the stage for her whimsical journey.
The White Rabbit Appears
Alice's curiosity is piqued when she spots a White Rabbit dressed in a waistcoat, anxiously checking his watch. This peculiar sight encourages Alice to follow him, leading her to an unexpected adventure.
The Fall Down the Rabbit Hole
In her excitement, Alice tumbles down a rabbit hole, leaving her cat Dinah behind. This marks the beginning of her fantastical journey into Wonderland, where the ordinary laws of reality no longer apply.
Shrinking and Growing
Upon landing, Alice discovers a large hall with a tiny door that the White Rabbit slips through. After consulting with the Doorknob, she drinks from a bottle labeled 'Drink me,' which causes her to shrink to a minuscule size.
Flooding the Room
When Alice attempts to grab a key from a table, her frustration leads her to eat a cookie marked 'Eat me,' causing her to grow enormously. Her sudden size increase ends in chaos as her tears flood the room, creating an ocean of her own making.
The Caucus Race
After drifting through her tears to the shore, Alice meets a Dodo bird who organizes a nonsensical caucus race to help everyone dry off. The event emphasizes the absurdity of Wonderland and introduces her to more quirky characters.
Meeting Tweedledum and Tweedledee
Continuing her adventures, Alice encounters the delightfully absurd twins, Tweedledum and Tweedledee, who entertain her with a whimsical recitation of 'The Walrus and the Carpenter.' Their antics further deepen Alice's experience of the bizarre world.
Trapped in the White Rabbit's House
Alice sneaks into the White Rabbit's house, but is mistaken for his maid. Her size-changing experiences come to a peak when she grows too large inside the house, causing mayhem as friends try to rescue her but unintentionally trap her further.
The Talking Flowers
Alice finds herself in a vibrant garden filled with animated flowers who initially welcome her. However, when they mistake her for a weed, she faces their ire, resulting in her abrupt expulsion from this lovely yet hostile place.
Advice from the Caterpillar
Alice engages with a hookah-smoking caterpillar who provides her with cryptic advice about a mushroom that can alter her size. Through trial and error, she learns to use it to navigate her huge and tiny forms more adeptly.
Un-birthday Celebration
Guided by the Cheshire Cat, Alice arrives at the garden of the March Hare, who is celebrating his 'Un-birthday' with the Mad Hatter and the Dormouse. Their bizarre tea party ultimately frustrates Alice, leading her to abandon her quest.
The Queen of Hearts
Alice encounters the temperamental Queen of Hearts, who invites her to a chaotic croquet match. The Queen's whimsical nature and unpredictable temper create a tense atmosphere as the game spirals into absurdity.
The Trial
In the end, Alice stands trial before the Queen and her nonsensical companions. As she grows to a massive size while confronting the Queen's irrationality, the struggle between logic and absurdity reaches a climax.
The Awakening
After a wild chase where the Queen orders Alice's head off, Alice returns to the Doorknob. Discovering that she was simply dreaming, she calls out to her sleeping self, prompting a gradual return to her real-world existence.
Homeward Bound
As Alice wakes up, she reflects on her surreal adventures while walking home with her sister. Her enchanting journey through Wonderland leaves her pondering the complexities of logic, dreams, and the inevitable journey into adulthood.
Alice
Alice is a curious and imaginative young girl with a yearning for adventure and excitement. Her explorations in Wonderland showcase her resilience and adaptability as she confronts various challenges and learns about self-identity. Throughout the journey, she remains determined to find her way back home while discovering the absurdities of life.
Cheshire Cat
The Cheshire Cat is a mischievous and enigmatic feline known for his distinctive grin and philosophical musings. He provides guidance to Alice while often playing tricks, embodying the surreal spirit of Wonderland. His ability to appear and disappear reinforces the theme of identity and the fluid nature of reality.
Queen of Hearts
The Queen of Hearts is a temperamental and tyrannical monarch whose infamous command of 'Off with their heads!' reveals her volatile nature. She embodies authority and chaos in Wonderland, challenging Alice and representing the absurdity of power. Her character serves as a critique of unchecked authority and the irrationality of rules.
Mad Hatter
The Mad Hatter is a whimsical character known for his eccentric behavior and nonsensical speeches. He epitomizes the theme of absurdity in Wonderland, as he celebrates 'Un-birthdays' and engages in chaotic tea parties. His quirky personality and perspective reflect Alice’s challenge to reason and logic.
Tweedledum and Tweedledee
Tweedledum and Tweedledee are comical, bumbling twins who engage Alice with their playful banter and recitations. Their contrasting personalities and silliness highlight the absurdity of Wonderland and provide comic relief. They represent the idea of duality and the interconnectedness of different perspectives.
Time period
The events of the movie unfold in a dream-like state, transcending the boundaries of time as Alice navigates her adventures in Wonderland. This dream reflects her inner thoughts and desires, offering a commentary on childhood and growing up, without a specific historical timeframe.
Location
Wonderland
Wonderland is a whimsical realm filled with extraordinary characters and surreal landscapes. Known for its bizarre and unpredictable nature, it challenges perceptions of reality and logic. The environment shifts from vast halls to enchanting gardens, bringing Alice into an ever-changing atmosphere of wonder.
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Identity
Alice's journey revolves around her struggle to understand herself and her place in the world. As she grows and shrinks, she grapples with issues of identity and self-acceptance. The fluidity of her size symbolizes the challenges children face as they transition into adulthood.
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Adventure
The theme of adventure is central to Alice's experience as she explores the fantastical elements of Wonderland. Each encounter introduces whimsical challenges, reflecting the unpredictability of life and the importance of curiosity. Alice's determination drives her journey, revealing the spirit of exploration.
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Absurdity
The absurdity of Wonderland's characters and situations highlights the playful yet chaotic nature of life. Through nonsensical interactions and illogical scenarios, the film critiques the rigidity of societal norms and encourages a sense of imagination. The chaotic court trial serves as a poignant example of this theme.
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