As S.U.M.1 embarks on his duties at Outpost Cerberus, the burden of a 100-day deployment looms overhead, much like the dusty landscape surrounding him. His journey to this remote outpost—an emblem of human endurance—serves as a striking reminder of life’s fragility, particularly as refugees flee toward Exilium, escaping the unseen terrors that lie outside. Once S.U.M.1’s tank comes to a halt, he steps into the cramped quarters of the outpost for the first time.
Upon entering the living quarters, he faces immediate challenges when the door jams, compelling him to ascend the sentry tower for communication with command. It is here that he receives news of V.A.X.7’s unscheduled retreat for medical reasons, along with some assurance that all remains stable within the outpost. Equipped with the daily access code, S.U.M.1 navigates the confusing corridors and eventually reaches his modest accommodations—a basic space with six bunks and a communal table. Though untidy, he begins to arrange his scant supplies and meticulously cleans a glass cup until it sparkles.
As the monotony of duty sets in, the days blur together. S.U.M.1’s mind occasionally drifts to visions of carefree children against a tranquil blue sky, only to be jolted back to reality by the daily alarm signaling the dwindling time left in his service. Physical exercises, showers, and quick check-ins establish a rhythm, interspersed with the rare pleasure of a rationed cigarette.
Outside, an ongoing wave of audio messages encourages survivors to seek shelter in Exilium, promising safety from the Nonsuch threat. S.U.M.1 remains disconnected from this reality, engrossed in maintenance and surveillance routines, fueled by curiosity about the seemingly absent Nonsuch. The ever-watchful security cameras hover over the outpost, observing its activities without blinking.
As time progresses, S.U.M.1 senses a foreboding atmosphere enveloping Outpost Cerberus. A general broadcast reports a sudden attack on Outpost Lalops, and S.U.M.1’s apprehension escalates as he gazes from his tower balcony, witnessing distant explosions and the terror of the Nonsuch’s victims, each echoing a darker chapter of the world outside. What hidden secrets lurk beyond the shadows?
The isolation weighs heavily upon S.U.M.1 as he begins to succumb to the crushing loneliness. The abrupt and dismissive nature of his communications with his superiors amplifies his feelings of disconnect. In this desolate space, he unexpectedly forms a bond with a resident rat he names Doc, sharing his sparse rations and occasionally even giving a little of himself. However, this companionship morphs into a battle against hallucinations, issuing a growing unease regarding his mission’s true intent. Despite relaying his findings—like the dog tag found hanging from a tree, accompanied by a lifeless bird—to his commander, he only encounters dismissive replies, further undermining his belief in the mission’s purpose.
As he descends deeper into the bunker, S.U.M.1 spots a bloodstain on the wall, leading him to suspect that V.A.X.7 may have taken his own life. This unsettling thought drives him to pry open V.A.X.7’s locked locker, where he finds a sketchbook and a radio. The drawings depict not just the Cerberus outpost but also the defense circle Gram, igniting his interest and determination to unveil the truth.
S.U.M.1 attempts to reach out to Gram, but the surrounding perimeter triggers a painful implant, halting his progress. Undeterred, he resolves to communicate via visuals, waving and shouting from a nearby tree, yet his voice finds no reply. Frustration mounts when he accidentally shatters a glass while cleaning it, inflicting a deep cut on himself.
While tending to his injury next to Doc, the melodic strains of music suddenly resonate from V.A.X.7’s radio, mixing with the voice of neighboring soldier K.E.R.4 calling out for V.A.X.7. When S.U.M.1 tries to pose as V.A.X.7, he is promptly recognized and rebuffed. The communication ends with a warning that future attempts will be futile.
As his time at the outpost continues, S.U.M.1’s mental condition worsens dramatically. The investigation into peculiar coincidences only intensifies his paranoia. A power outage during his review of outpost video history causes the files to vanish upon restoration, and the lack of clarity regarding the expected arrival of a MAC team compounds his fears, further unraveling his grip on reality.
Amid a raging storm, the sudden appearance of MAC generates both dread and desperation in S.U.M.1. Initially feeling relief at the newcomer’s arrival, his perception shifts toward hostility after a physical altercation occurs, resulting in Doc being carelessly knocked against the wall. This tension escalates when MAC tries to access the internal camera system and historical archives, pushing S.U.M.1 to brandish a weapon in a futile attempt to regain authority over the situation. Their second confrontation results in defeat for S.U.M.1, who is compelled to listen as MAC recounts tales from past military encounters with the Nonsuch.
As revelations gradually unfold, S.U.M.1 is increasingly convinced that MAC’s narratives are fabrications intended to deceive him. His growing mistrust fuels a fervent pursuit of the truth, culminating in the unlocking of the bunker’s archives, where he discovers unmistakable proof that V.A.X.7 succumbed to madness. Motivated by newfound resolve, S.U.M.1 shares his theories with K.E.R.4 over the radio, suggesting that their mission to evacuate humans to Exilium is merely a ploy to control dwindling resources, while the elite continue thriving.
As S.U.M.1’s fixation intensifies, he spirals into madness, leading him to a tragic act when he kills Doc, his once-trusty companion. Swallowed by rage and despair, S.U.M.1 emerges from the bunker naked, confronting a monstrous figure that incites his deepest fears. Armed with antlers scavenged from a tree, he launches a brutal attack, only to discover with horror that the creature was V.A.X.7, forever solidifying his conspiratorial beliefs.
In a tumultuous emotional storm, S.U.M.1 returns to the bunker to face MAC with his shocking discoveries, issuing dire threats against the newcomer. The MAC’s sabotage of S.U.M.1’s 4x4 computer serves as a painful reminder that even the most desperate attempts at searching for truths can ultimately be futile.
As S.U.M.1 limps toward the DC perimeter, experiencing a mix of physical agony and momentary clarity, he confronts a new challenge: the high-voltage cable. With arduous effort, he uncovers the buried wire and severs it, unleashing a cacophony of alarms that pierce the twilight air. His task complete, S.U.M.1 propels himself toward Gram, urged by rising urgency. Upon reaching the tower, he is met with sheer devastation: debris covers the floor, and K.E.R.4 is mysteriously absent. The metallic aroma of blood fills the atmosphere, a grim reminder that the menace of the Nonsuch remains alarmingly tangible.
As S.U.M.1 surveys the havoc around him, his attention is drawn to the shattered windows, from which chaos unfolds—vehicles driven by unseen forces converge in a whirlwind of destruction. The downfall of the DC and Gram’s eerie silence grant the Nonsuch unchecked momentum. Just when hope seems to vanish, MAC reappears to help S.U.M.1, only to fall prey to a cunning Nonsuch operative.
In a moment of horror, S.U.M.1 witnesses his once-reliable vehicle being commandeered, its fate sealed alongside that of its last passenger. The calculated coldness of the approaching Nonsuch sends him dashing for the bunker, but the usual access codes falter—his wrist computer lies in ruins. After three painstaking attempts, he finally breaks into the bunker, greeted by an automated reassurance of evacuation.
Yet, this fleeting sense of comfort evaporates swiftly as the Nonsuch onslaught proves insurmountable. As the bunker’s structural integrity collapses around him, S.U.M.1 realizes his supposed sanctuary has transformed into a death trap. The film concludes with a lone Nonsuch breaching the bunker’s perimeter, its chilling gaze set on S.U.M.1, who fires ineffectually at the alien menace, his bullets falling dismally short against the impenetrable steel…
Arrival at Outpost Cerberus
S.U.M.1 arrives at Outpost Cerberus, tasked with a daunting 100-day deployment. The remote outpost stands as a testament to human endurance amid a dusty, desolate landscape that evokes the fragility of life.
First Troubles
Upon entering the cramped quarters of the outpost, S.U.M.1 encounters immediate difficulties when the door jams. He ascends the sentry tower to communicate with command, learning about V.A.X.7's unexpected medical retreat.
Settling In
After receiving the daily access code, S.U.M.1 navigates the confusing corridors and reaches his basic accommodations. He begins to organize his few supplies and meticulously cleans a glass cup, seeking a semblance of normalcy in his surroundings.
Life's Monotony
As the days pass, S.U.M.1 falls into a monotonous routine, marked by physical exercises, quick showers, and daily alarms. His mind occasionally drifts to visions of carefree children, starkly contrasting the grim realities of his mission.
Echoes of Dread
During his watch from the tower, S.U.M.1 witnesses distant explosions following an attack on Outpost Lalops. This unsettling sight deepens his apprehension about the dangers lurking outside and foreshadows the horrors of the Nonsuch threat.
Isolation & Hallucination
As isolation mounts, S.U.M.1 finds solace in the companionship of a resident rat, named Doc. However, this bond quickly spirals into a struggle with hallucinations, worsening his already deteriorating mental state.
Dangerous Discoveries
S.U.M.1 discovers a bloodstain in the bunker, leading him to fear V.A.X.7 might have taken his own life. He pries open V.A.X.7's locked locker, unveiling a sketchbook and a radio, further igniting his suspicions about the mission.
Confrontation with MAC
The arrival of MAC brings both dread and relief to S.U.M.1, but quickly escalates into hostility. An altercation ensues, revealing the fragility of S.U.M.1's grip on authority and inciting his paranoia about MAC's true intentions.
Paranoia Peaks
With each passing day, S.U.M.1's mental health deteriorates, amplified by the disappearance of video files during a power outage. He becomes increasingly suspicious of MAC's tales, believing them to be deliberate lies meant to mislead him.
Tragic Realization
In a tragic spiral, S.U.M.1 succumbs to madness and kills Doc, symbolizing the last vestige of his sanity. Emerging naked from the bunker, he confronts a terrifying figure, believing it to be a monstrous manifestation of his fears.
Reckoning with Truth
S.U.M.1 returns to confront MAC with dramatic revelations about V.A.X.7's fate and the true nature of their mission. As tensions rise, he faces the painful reminder of collapse and betrayal as MAC sabotages key components of the outpost.
Despair and Destruction
As he journeys towards the DC perimeter, S.U.M.1 severs a high-voltage cable, triggering alarms that pierce the unsettling silence. Upon reaching Gram, he finds chaos and destruction, and K.E.R.4 missing in action.
Nonsuch Onslaught
The horrors multiply as S.U.M.1 witnesses vehicles converging from shattered windows, unraveling the last vestiges of safety. Just when hope seems lost, MAC reappears but is swiftly captured by the menacing Nonsuch force.
Bunker Breach
S.U.M.1 races back to the bunker only to find that his access codes have failed him. After a harrowing struggle, he breaks in, only to face the overwhelming reality that it has now become a deadly trap.
The Final Stand
As the bunker collapses around him, S.U.M.1 faces a Nonsuch warrior. His futile attempts to defend himself compound the terror, leading to the chilling realization that survival may no longer be an option in this relentless nightmare.
S.U.M.1 (Iwan Rheon)
S.U.M.1 is a soldier stationed at Outpost Cerberus, tasked with maintaining order during a harrowing 100-day deployment. Initially dutiful and focused, he gradually succumbs to isolation and paranoia, leading him to question his mission and the motives behind his superiors. As the pressure mounts, he experiences a mental breakdown that drives him into a tragic spiral of despair and violence.
V.A.X.7 (Christian Pasquariello)
V.A.X.7 is a fellow soldier at Outpost Cerberus whose sudden retreat due to medical reasons triggers S.U.M.1's suspicions. His mysterious presence and eventual fate raise questions about the mental strain faced by soldiers, mirroring S.U.M.1's own descent into madness. V.A.X.7 serves as a haunting reminder of the fragility of sanity amid warfare and chaos.
K.E.R.4 (Norman Reedus)
K.E.R.4 is a soldier connected to S.U.M.1 via radio communications, providing glimpses into the outside world and the struggles within other outposts. His character serves as a link to the ongoing battle against the Nonsuch, reflecting the urgency and desperation of the situation. Through his discussions with S.U.M.1, K.E.R.4 highlights themes of survival and the quest for truth.
MAC (André Hennicke)
MAC is a newcomer to Outpost Cerberus whose arrival heightens tensions among the soldiers. Initially seen as a potential ally, his interactions with S.U.M.1 shift from camaraderie to conflict, revealing deeper issues of trust and deception. MAC embodies the unpredictability of survival in a hostile environment, complicating S.U.M.1's already fragile state of mind.
Time period
100-day deployment period
The events of the film unfold during a tense and uncertain military deployment, set against the backdrop of an alien invasion. This period is marked by feelings of paranoia, isolation, and desperation amongst the soldiers stationed at Outpost Cerberus. The ongoing threat from the Nonsuch further amplifies the urgency of their situation, culminating in a desperate struggle for survival.
Location
Outpost Cerberus
Outpost Cerberus is a desolate military installation, characterized by its cramped living quarters and dusty landscapes. Known for its role in human endurance amid an alien threat, the outpost is a sanctuary for soldiers tasked with maintaining order in a chaotic world. Its oppressive atmosphere and isolation serve as a backdrop for the psychological unraveling of its inhabitants.
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Isolation
Isolation is a central theme in S.U.M.1's journey, as he grapples with the psychological effects of solitude while stationed at Outpost Cerberus. The remote setting cuts him off from the realities outside the outpost, leading to an intensifying sense of loneliness and despair. This theme is further illustrated through his bond with a rat and the eventual disintegration of his mental state.
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Survival
Survival drives S.U.M.1's actions throughout the film as he navigates the dangers of his environment and the threat posed by the Nonsuch. His initial duties revolve around maintaining the outpost and ensuring safety, but as the reality of his situation becomes darker, survival becomes a struggle against his deteriorating mental health and external threats. The film examines the lengths one will go to preserve life amidst chaos.
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Truth vs. Deception
The theme of truth versus deception unfolds as S.U.M.1 discovers potential secrets surrounding his mission and the nature of the Nonsuch threat. His descent into paranoia is fueled by perceived lies from his superiors and the sinister implications of the evacuation plan for humanity. This theme highlights the conflict between what is real and what is fabricated in the pursuit of survival.
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