Directed by
Joe Johnston
Made by
TriStar Pictures
Discover the intricate plot of Jumanji (1995). From unexpected twists to emotional highs and lows, this detailed summary breaks down every moment to give you a deeper understanding of the film’s story.
The film kicks off in 1869 within the small town of Brantford, New Hampshire, where two boys are seen breathlessly racing through the woods with a mysterious box, ultimately burying it. The scene shifts a century later, where we encounter a young Alan Parrish, chased by bullies into his father’s shoe factory. While hiding, Alan comes across Carl, one of his father’s employees, who is showcasing a prototype sneaker that he believes will revolutionize Parrish Shoes. In a moment of carelessness, Alan places the prototype on a conveyor belt, which ultimately leads to a devastating accident when it gets sucked into the machine. After a confrontation with his father, Sam Parrish, Alan finds himself targeted by bullies once more, prompting him to flee once again.
As he stumbles upon a construction site, Alan discovers the very box the boys had buried and uncovers an ancient board game named ‘Jumanji.’ That evening, Alan’s parents prepare for an event, but their conversation about sending him off to a boarding school sparks anger within Alan. He resolves to run away, only to be interrupted by a knock on the door from Sarah Whittle, the girlfriend of one of his tormentors, who returns his bike. The enchanting drumbeat from before resurfaces, pulling them toward the Jumanji game. Alan, excitedly determined to play, sets up the game despite Sarah’s reluctance. When he rolls the dice, he receives a terrifying message: > “In the jungle, you must wait, until the dice read five or eight,” and suddenly, Alan is sucked into the game, leaving Sarah to flee in terror.
Fast forward twenty-six years, we meet Nora Shepherd, who moves into the now-deserted Parrish mansion with her niece and nephew, Judy and Peter. After their parents tragically die in a skiing accident, the kids find ways to cope; Judy concocts outlandish stories while Peter retreats into silence. While exploring their new home, they stumble upon the attic and the same Jumanji board game that stole Alan’s childhood. When Judy rolls the dice, bizarre events ensue, unleashing giant mosquitoes and hordes of crazed monkeys within their home. It becomes apparent that the game must be completed to restore normalcy.
As they play, Peter and Judy are shocked to see a grown-up Alan, now decked in jungle attire, appear before them. He learns that it is 1995 and that he has been trapped in the game for decades. Engaging in an adventure filled with chaotic animal encounters and exhilarating dangers, Alan navigates through the game while trying to keep Judy and Peter safe. They soon discover Sarah, who had long believed she had witnessed a hallucination of Alan being sucked into the game.
As events escalate, the Jumanji game fills the mansion with carnivorous plants, a flood, and even a stampede of wild animals. With each turn, the stakes get higher, including an assault from the game’s villain, Van Pelt, who embodies Alan’s fears. As the group fights to overcome the game and its perils, Alan ultimately confronts his deepest fears, declaring he will no longer run from them. When he successfully rolls the dice to finish the game, everything terrifying is sucked back into it, including Van Pelt.
In a untwist of fate, Alan and Sarah find themselves back to 1969, where Alan hugs his father, mending their strained relationship. After persuading Sarah, they decide to weigh down the board game and toss it into a river, destroying its hold on their lives. The epilogue transports us back to 1995, where Alan and Sarah have married, celebrating a cheerful Christmas party at the mansion with family and friends, including Judy and Peter’s parents, blissfully unaware of their past adventures. As the scene fades, two girls wander a beach, hearing the same drumbeat echo in the distance, setting the stage for the next chapter of the Jumanji saga.
Track the key events of Jumanji (1995) with a comprehensive timeline. Perfect for understanding the sequence of major plot points, this feature offers clarity on how the story unfolds.
The Race in the Woods
In 1869, two boys excitedly race through the woods with a mysterious box in tow, filled with anticipation and secrecy. They eventually decide to bury the box, not knowing the importance of what lies within.
Young Alan's Encounter
A century later, young Alan Parrish finds himself cornered by bullies at his father’s shoe factory. While seeking refuge, he meets Carl, an employee showcasing a revolutionary sneaker prototype, which Alan accidentally sends into the machinery, causing chaos.
The Discovery of Jumanji
While fleeing from bullies after a confrontation with his father Sam, Alan happens upon a construction site. There, he uncovers the ancient board game 'Jumanji' buried long ago by two boys, unaware of the adventure it would unleash.
The Invitation to Depart
That evening, Alan overhears his parents discussing boarding school, which infuriates him. He devises a plan to run away but is interrupted by Sarah Whittle, who returns his bike, just as the magical drumbeat draws him back to the game.
Alan Enters Jumanji
Determined to play the game, Alan sets it up despite Sarah's hesitations. Rolling the dice, he is met with a chilling message and is promptly sucked into the game, leaving Sarah to escape in fright.
The Rise of the New Home
Fast forward to 1995, Nora Shepherd moves into the now-abandoned Parrish mansion with her niece Judy and nephew Peter after their parents' tragic death. The children begin to explore their new surroundings, dealing with their grief in different ways.
The Game is Unleashed
While rummaging through the attic, Judy and Peter stumble upon the same Jumanji board game. When Judy rolls the dice, the game awakens, summoning bizarre occurrences including giant mosquitoes and wild, crazed monkeys, wreaking havoc in their home.
Alan's Return
To their astonishment, a grown-up Alan appears, clad in jungle attire, having been trapped in Jumanji for decades. Bewildered, he learns that he has been away for twenty-six years as he teams up with Judy and Peter.
Facing the Game's Perils
As they play, the mansion erupts into chaos with carnivorous plants, floods, and even wild animal stampedes. The trio must navigate these dangers while contending with Van Pelt, the game's villain who symbolizes Alan's deepest fears.
Confronting Fears
In a crucial moment, Alan resolves to confront his fears instead of running from them. With determination, he rolls the dice to finish the game, leading to the expulsion of the terrifying creatures back into the game.
Returning to 1969
In a twist of fate, Alan and Sarah find themselves transported back to 1969, where Alan reconciles with his father. This cathartic moment allows Alan to mend their fractured relationship.
The Game's Destruction
After their adventure, Alan and Sarah decide to weigh down the Jumanji board game and toss it into a river, ensuring it can no longer disrupt their lives or the lives of anyone else.
A New Beginning
The epilogue unfolds in 1995, where Alan and Sarah are depicted happily married, hosting a Christmas party at the Parrish mansion. Their joyous celebration is made even merrier by the presence of Judy and Peter’s parents, unaware of their shared past adventures.
The Echo of Adventure
As the scene fades out, two girls walking along a beach hear the familiar drumbeat echoing in the distance. This haunting sound implies that the adventures of Jumanji may continue with a new generation.
Meet the characters that bring Jumanji (1995) to life. Dive into detailed profiles of the cast and their roles, exploring their motivations, relationships, and arcs within the story.
Alan Parrish
Alan Parrish is a brave and adventurous character who faces his fears head-on after being trapped in the Jumanji game for decades. His journey reveals his growth from a scared boy to a confident man determined to mend his past relationships, particularly with his father. Alan's trials within the game teach him valuable lessons about courage and responsibility.
Nora Shepherd
Nora Shepherd is a caring and resourceful adult who becomes a guardian figure for her niece and nephew. Following the tragic loss of their parents, Nora seeks to provide stability and support during their difficult transition. She is portrayed as determined to maintain her family's integrity while navigating the untamed chaos that Jumanji brings.
Judy Shepherd
Judy is one of the young protagonists who, filled with creativity and bravery, is one of the first to interact with the Jumanji game. Her imaginative nature allows her to unravel the mysteries of the game, and she plays a key role in the adventure that ensues. Judy's resilience is tested as she faces bizarre creatures and life-threatening situations.
Peter Shepherd
Peter is Judy's brother, who initially withdraws into silence after their parents' death but showcases bravery as the adventure unfolds. Despite his inner turmoil, he displays protective instincts toward his sister and Alan. Throughout the movie, Peter learns to confront his fears and takes on the challenges brought by Jumanji.
Sarah Whittle
Sarah Whittle is a determined character who, despite initial skepticism, plays a pivotal role in helping Alan confront his past. Her connection to Alan adds complexity to the narrative, as she grapples with her memories and perceptions of reality. Sarah's journey represents rediscovery and the power of belief.
Sam Parrish
Sam Parrish, Alan's father, represents the parental figure whose relationships are strained by misunderstandings and expectations. His character illustrates the importance of communication and emotional connection within a family as he reconciles with Alan after the adventures of Jumanji.
Uncover the settings of Jumanji (1995), from iconic locations to the time period that shapes its world. See how these elements add depth and context to the movie’s narrative.
Time period
1869, 1995
The story unfolds between the years 1869 and 1995, highlighting a century of change and the impact of time on the characters. The late 19th century represents a simpler, yet tumultuous era in Alan's childhood, while the 1990s reflect more modern challenges and the resurgence of magic in the form of the Jumanji game.
Location
Brantford, New Hampshire, Parrish mansion
Brantford, New Hampshire, is a small town where the adventures of Jumanji begin. Known for its serene surroundings, the woods nearby play a crucial role in the childhood of Alan Parrish as he races through them in his youth. The Parrish mansion, an imposing structure, serves as both a home and a battleground for the wild events unleashed by the Jumanji game.
Explore the core themes of Jumanji (1995). From its commentary on social issues to its emotional undertones, delve into the deeper messages woven into the film’s story.
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Time and Consequences
Time plays a pivotal role in Jumanji, illustrating how the past can shape one's future. Alan's childhood choices and the consequences of being trapped in the game for decades affect not only his life but also the lives of Peter and Judy. The theme emphasizes the importance of facing one's fears and the opportunity for redemption through time.
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Adventure and Chaos
The film captures the essence of adventure through the chaos unleashed by the Jumanji game. Each turn in the game brings new and thrilling challenges, from wild animals to menacing villains. The excitement of unpredictability is a central theme, revealing how adventure can lead to personal growth and resilience.
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Family and Relationships
The dynamics of family and relationships are crucial in Jumanji, especially regarding Alan's relationship with his father and the bond between Judy and Peter after their parents' loss. The film illustrates how love and connection can help heal emotional wounds and how confronting fears can strengthen relationships.
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