Directed by
Jon S. Baird
Made by
Apple TV+
Discover the intricate plot of Tetris (2023). From unexpected twists to emotional highs and lows, this detailed summary breaks down every moment to give you a deeper understanding of the film’s story.
In 1988, Henk Rogers, portrayed by Taron Egerton, is at the Consumer Electronics Show in Las Vegas, promoting his latest video game from Bullet-Proof Software. However, his attention shifts when he discovers the game Tetris, developed by Russian coder Alexey Pajitnov who is employed at ELORG in the Soviet Union. Henk learns that Robert Stein, played by Toby Jones from Andromeda Software, has secured the worldwide licensing rights to Tetris from ELORG. This deal was brokered with media magnate Robert Maxwell and his son, CEO Kevin Maxwell, both positioned to proliferate Tetris through game royalties.
At CES, Henk successfully acquires the rights for Tetris in Japan for various platforms. Following this, he journeys to Nintendo’s headquarters in Japan to engage with CEO Hiroshi Yamauchi. Henk skillfully markets Tetris to Yamauchi, ultimately turning down a buyout offer in favor of a collaborative partnership. To facilitate the production of cartridges and arcade machines for Nintendo, Rogers pledges his apartment as collateral for a loan, despite the protests from his wife and business partner Akemi. Henk assures her that their children’s enthusiasm for the game will lead to success.
However, complications arise when Kevin Maxwell informs Henk that the arcade rights have been assigned to Sega. In a bid to refocus, Henk requests his residuals ahead of schedule. He then travels to Nintendo of America in Seattle, where he discovers the impending launch of the Game Boy, originally intended to be released alongside Super Mario Land. Henk persuades president Minoru Arakawa and senior VP Howard Lincoln to bundle Tetris with the Game Boy and secures the handheld licensing rights.
Rogers then faces an uphill battle as he attempts to negotiate with the Maxwells in London, only to discover that Stein is retaining all global licensing rights. In a bold move, Henk lodges an offer of $25,000 for the worldwide handheld rights, which Stein appears to accept. Yet, when Henk later learns that Stein has promised the handheld rights to Atari instead, he resolves to travel to Moscow alongside Kevin to secure those rights directly from ELORG.
Arriving in Moscow, Henk is assisted by a local woman named Sasha, who offers to translate for him, while cautioning him about the illegalities of his mission. A tense conversation with Nikolai Belikov, the president of ELORG, reveals that they only licensed Tetris for PC, accusing Henk of theft. Despite threats from a KGB agent, who confronts Henk about his activities, he remains steadfast.
As events unfold, Henk bonds with Alexey, playing the original Tetris, and they discuss the game’s mechanics. Intrigued by Henk’s vision, Alexey expresses frustration over his lack of royalties from a game he created. Meanwhile, tension builds as Kevin learns about the missing millions from his father’s company, with suspicion growing around their shady business dealings.
In a crucial dinner at Alexey’s apartment, Henk pitches collaborative ideas while their friendship develops. However, dark forces linger as KGB agents begin to threaten and intimidate them, leading to a shocking kiss from Sasha, stirring confusion as Henk remains devoted to his family.
Rogers soon faces dire consequences as he learns that his negotiations may have reached a fatal impasse with the Maxwells. Tensions escalate when former trust crumbles as contracts are signed, leading to mirror moves between Henk and the Maxwells as they all vie for control of Tetris.
Rogers and his team strategize in a desperate attempt to secure the rights before the Maxwells can finalize their own deal. After a dramatic series of confrontations, Henk’s team manages to put together a counteroffer that ultimately outmaneuvers the Maxwells, leading Belikov to choose Henk’s deal, much to the dismay of his previous allies.
Their journey culminates in a tense escape from agents out for vengeance, with Alexey aiding Henk’s flight to safety. Upon returning home, Henk redeems his relationship with his daughter and wife, presenting them with the proof of his endeavors—a lucrative deal from Nintendo that reaffirms his choices.
The story concludes with the overwhelming success of the Game Boy, highlighting the enduring legacy of Tetris, even amid the backdrop of the Soviet Union’s collapse. Henk sends Alexey a Game Boy and tickets to America, leading to their heartfelt reunion, while also unraveling the fate of the Maxwells and the repercussions of their dealings in the realm of video games.
Track the key events of Tetris (2023) with a comprehensive timeline. Perfect for understanding the sequence of major plot points, this feature offers clarity on how the story unfolds.
Henk Rogers at CES 1988
In 1988, Henk Rogers attends the Consumer Electronics Show in Las Vegas to promote his latest video game. While at the event, he discovers Tetris, a game developed by Russian coder Alexey Pajitnov, which captivates his interest.
Acquisition of Tetris Rights
Henk learns that Robert Stein has secured worldwide licensing rights to Tetris through a deal brokered with Robert Maxwell and his son Kevin. Recognizing the potential, Henk swiftly acquires the rights for Tetris in Japan.
Pitching to Nintendo
Henk travels to Nintendo's headquarters in Japan and meets CEO Hiroshi Yamauchi. He pitches Tetris and impressively convinces Yamauchi to pursue a collaborative partnership instead of accepting a buyout offer.
Pledging His Apartment
To move forward in producing the Tetris cartridges and arcade machines for Nintendo, Henk pledges his apartment as collateral for a loan. Despite his wife Akemi's concerns, he believes the game will lead to their family's success.
Arcade Rights Complications
Henk is informed by Kevin Maxwell that the arcade rights to Tetris have been assigned to Sega. This news compels Henk to request his outstanding residuals earlier than planned to restructure his approach.
Negotiating with Nintendo of America
In Seattle, Henk discovers that Nintendo is launching the Game Boy. He convinces president Minoru Arakawa and senior VP Howard Lincoln to bundle Tetris with the Game Boy, securing the handheld licensing rights.
Negotiations with the Maxwells
Henk travels to London to negotiate with the Maxwells, only to find that Stein retains all global licensing rights for Tetris. He makes a bold $25,000 offer for the worldwide handheld rights, hoping for a positive outcome.
Journey to Moscow
Determined to secure the rights directly, Henk travels to Moscow with Kevin. Upon arrival, they begin exploring how to navigate the potentially treacherous dealings with ELORG, the Russian agency responsible for the licensing.
Meeting with ELORG's President
Henk meets Nikolai Belikov, president of ELORG, who reveals that Tetris was only licensed for PC, accusing Henk of theft. Faced with hostility from a KGB agent, Henk remains resolute in his pursuit of the rights.
Bonding with Alexey Pajitnov
During his time in Moscow, Henk forms a bond with Alexey Pajitnov as they play the original Tetris. Alexey expresses his frustrations about not receiving royalties for a game he created, revealing the personal stakes involved.
Dinner and Pitching Ideas
At a dinner in Alexey's apartment, Henk presents collaborative ideas to Alexey while their friendship deepens. But the looming threat of KGB agents creates tension, culminating in a memorable moment of unexpected affection from Sasha.
Contractual Tensions with the Maxwells
Henk learns that his negotiations may fall short as the Maxwells are set to finalize their contracts. The struggle for control of Tetris escalates as both Henk and the Maxwells attempt to outmaneuver each other.
Final Negotiation Strategy
In a moment of desperation, Henk and his team consolidate their efforts to present a counteroffer, aiming to secure the licensing rights faster than the Maxwells. This strategic move ultimately leads to a breakthrough.
Escape and Resolution
Following a whirlwind of confrontations, Henk escapes from agents seeking retribution. Upon his return home, he reconciles with his wife and daughter, showing them the success of his endeavors.
Legacy of Tetris and Reunion
The story concludes with the Game Boy’s significant success and Tetris’ enduring legacy, even amidst political upheaval. Henk sends Alexey a Game Boy and tickets to America, celebrating their friendship and shared triumph.
Meet the characters that bring Tetris (2023) to life. Dive into detailed profiles of the cast and their roles, exploring their motivations, relationships, and arcs within the story.
Henk Rogers
Henk Rogers embodies determination and resilience, navigating the complex gaming landscape to secure the rights to Tetris. His entrepreneurial spirit pushes him to take bold risks, including pledging personal assets for the success of the game. Despite facing external threats and family pressures, he remains focused on his vision, demonstrating both professional ambition and a commitment to his family.
Robert Stein
Robert Stein is portrayed as a shrewd and calculating figure in the gaming industry. His role as a broker of Tetris licenses reflects his ambition and strategic mindset. However, his decisions often lead to conflicts, particularly with Henk when it comes to the licensing rights, illuminating the cutthroat nature of the business.
Alexey Pajitnov
Alexey Pajitnov, the brilliant coder behind Tetris, is depicted as insightful yet frustrated by his lack of recognition and financial reward. His partnership with Henk represents the crucial human element in the story, as they bond over shared creativity and ambition. He ultimately navigates his loyalty to Henk while dealing with the consequences of the business decisions around him.
Kevin Maxwell
Kevin Maxwell stands as a representation of ambition coupled with ethical ambiguity, serving as a rival to Henk in the battle for Tetris rights. His familial ties to Robert Maxwell influence his actions, revealing the complexities of loyalty and business in a competitive environment. Kevin's character arc highlights the moral quandaries faced amidst high-stakes negotiations.
Uncover the settings of Tetris (2023), from iconic locations to the time period that shapes its world. See how these elements add depth and context to the movie’s narrative.
Time period
1988
Set in 1988, the story navigates the transformations within the video game industry amidst the Cold War's influence. This era is marked by rapid technological advancement and the burgeoning popularity of handheld gaming devices. The economic and political tensions of the era play a crucial role as characters navigate rights and negotiations against the backdrop of the Soviet Union's impending collapse.
Location
Las Vegas, Japan, Seattle, London, Moscow, Soviet Union
The movie primarily unfolds in various significant locations pivotal to the gaming industry in the late 1980s. Las Vegas serves as the bustling backdrop of the Consumer Electronics Show where Henk Rogers first encounters Tetris. Notably, Japan is highlighted for its innovative gaming culture and Nintendo's headquarters, while Seattle showcases the American expansion of video gaming. Moscow emerges as a critical site for negotiations, representing both the allure and complexities of the Soviet Union during this transitional period.
Explore the core themes of Tetris (2023). From its commentary on social issues to its emotional undertones, delve into the deeper messages woven into the film’s story.
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Gaming Industry
The film highlights the vibrant and competitive landscape of the gaming industry in the late 1980s. It delves into the struggles and triumphs of individuals trying to secure rights for revolutionary games like Tetris. The theme underscores not just the business aspects, but also the personal stakes involved in gaming's rise to prominence.
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Collaboration
Collaboration stands as a central theme in the narrative, exemplified by Henk Rogers's partnerships with Alexey Pajitnov and Nintendo. It illustrates how working together can overcome formidable challenges amidst fierce competition and geopolitical tensions. Ultimately, the success of Tetris is rooted in these cooperative efforts, showing how united visions can lead to monumental achievements.
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Conflict
The story is rife with conflict, showcasing the intense negotiations between competing interests for the rights to Tetris. Tensions escalate with KGB threats and the treacherous dealings of the Maxwells, embodying the high stakes of the gaming world. This conflict not only drives the plot but also serves as a reflection of the larger geopolitical struggles of the time.
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Family
Family dynamics play a significant role as Henk's relationships with his wife and children are tested throughout his quest. The emotional stakes are evident, as Henk's drive for success is intertwined with his devotion to his family. The resolution of his journey ultimately brings him back to his loved ones, reinforcing the importance of balancing ambition with familial ties.
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