In this eerie thriller, an enigmatic antique dealer named Leland Gaunt arrives in a quaint Maine town, bringing with him a sinister gift: the power to grant people's deepest desires at a terrible cost. As Gaunt's manipulation unfolds, the townspeople's darker impulses are revealed, plunging Sheriff Alan Pangborn into a desperate battle to restore order amidst the chaos and carnage.
Does Needful Things have end credit scenes?
No!
Needful Things does not have end credit scenes.
43
Metascore
6.3
User Score
%
TOMATOMETER
0%
User Score
62
%
User Score
What is Leland Gaunt's claimed origin?
The mysterious proprietor, Leland Gaunt, claims to hail from Akron, Ohio, yet descends upon the unsuspecting town of Castle Rock, Maine, like a dark storm cloud on wheels. He opens the doors to his mysterious antique shop, Needful Things, which quickly reveals itself to be far from ordinary. Within its walls, a strange assortment of trinkets and curiosities await eager customers, each item promising its own set of mystical benefits—be it a pendant that wards off pain or a toy with the uncanny ability to predict the outcomes of horse races. However, a sinister catch looms beneath the surface: payment is not merely monetary, but involves playful yet devious pranks played upon unsuspecting neighbors.
Gaunt’s influence begins with young Brian Rusk, who, in exchange for 95 cents, secures a rare Mickey Mantle baseball card and embarks on a prank against Wilma Wadlowski Jerzyck. As Gaunt furthers his hold over the town, his pranks evolve, ensnaring various characters like the corrupt boat salesman, Danforth Keeton, who finds himself embroiled in a scheme to embezzle $20,000. Sheriff Alan Pangborn uncovers Keeton’s misdeeds, and in desperation, Keeton seeks Gaunt’s counsel, who obligingly provides him with a toy horse, assuring him it will help recover the lost funds.
Other townspeople, too, succumb to Gaunt’s influence: Frank Jewett acquires a coveted first edition of Treasure Island, while a feud brews between Father Meehan and Reverend Willie Rose due to items sold to each separately. With each transaction, the line separating reality from the fantastical begins to blur, revealing Castle Rock’s secrets to be more twisted than anyone could have anticipated.
As the tension rises, Brian is coerced by Gaunt into littering the Jerzyck’s yard with muck, leading to a cascade of misunderstandings and recriminations that escalate violently. Meanwhile, Nettie Cobb, entangled in another of Gaunt’s schemes due to a Hummel figurine, seeks revenge against Keeton, only for her actions to spiral out of control, leading to physical confrontations that leave devastation in their wake.
Gaunt’s manipulations extend further as he bestows mystical gifts upon Polly Chalmers, the fiancée of Sheriff Pangborn, to alleviate her arthritis—conditional on her never removing the necklace. As a mix of paranoia and treachery overtakes the town, Keeton becomes increasingly unstable, while Gaunt fans the flames of chaos, stirring residents against each other through insidious manipulations.
Amidst the unraveling chaos, Brian attempts to confide in Sheriff Pangborn about Gaunt’s true nature, culminating in a near-tragic confrontation where he nearly takes his own life. When Pangborn intervenes, the weight of suspicion intensifies, leading to a crescendo of violence and unrest that grips Castle Rock. As the townsfolk begin to awaken to Gaunt’s manipulative ways, a terrifying realization dawns: the havoc ensuing around them may be rooted in Gaunt’s orchestrations.
Just when hope seems lost, the story reaches its dramatic climax: in a fierce confrontation, Keeton confronts Gaunt in desperation, only to find himself emerging from madness into destructive clarity. Through sheer will, Sheriff Pangborn guides the townspeople toward liberation from Gaunt’s hold, culminating in a riveting showdown that dismantles the enigmatic store.
In the aftermath, as flames consume Needful Things, a strangely composed Leland Gaunt emerges, casting a sardonic smile towards Alan and Polly. His farewell offers a glimpse into his diabolical legacy, hinting at future schemes that lie ahead, with cryptic references to a potential encounter with their future descendant. Thus, he departs as mysteriously as he arrived, leaving behind a town forever altered by the threads of chaos he spun.
What's After the Movie?
Not sure whether to stay after the credits? Find out!
Check out our other apps:
Actors
Companies
Latest Movies
© 2024 What's After the Movie?. All rights reserved.