Directed by
Lewis Teague
Made by
MGM/UA Entertainment Company
The film weaves three interconnected tales, all linked by a wandering cat on a mission to find a little girl, Drew Barrymore, and save her from supernatural threats. Throughout its travels, the cat plays a minor role in the first two stories but takes center stage in the final one.
“Quitters Inc.”
The first story takes place in New York City, where the cat is captured by an employee of a peculiar self-help firm named Quitters Inc., designed to help clients stop smoking. A man named Dick is taken to the office by a friend who mentions, “These guys’ll change your life.” Upon entering, he meets his intense counselor, Vinnie Donatti, who demands Dick’s cigarettes and violently crushes them on his desk. Although Dick finds the treatment harsh, Donatti offers him a horrifying method: he reveals a white room where the cat is kept, explaining how he inflicts mild electric shocks to create a link between pain and eating. Following this twisted scheme, it’s revealed that if Dick smokes even once, his wife will face severe consequences instead. Troubled by this revelation, Dick struggles to resist the urge to smoke but eventually succumbs. When he tries to confess to his wife after a shocking turn of events, he realizes that she truly understands the grim lengths he has gone to for their family’s sake. Months later, after successfully quitting, he learns that the true dangers extend their threat into issues of weight gain, leading to further manipulation by Donatti.
“The Ledge”
The second segment transports us to Atlantic City, where a wealthy businessman named Cressner observes the very same cat that escaped from Quitters Inc. He decides to keep it as a pet after it causes a minor commotion on the street. Meanwhile, a tennis instructor named Johnny Norris finds himself in a perilous situation, captured and brought to Cressner’s penthouse for having an affair with Cressner’s wife. Faced with a devilish choice, Norris can either submit to years of servitude or risk his life by walking along a narrow ledge 300 feet above ground for the chance to escape with Cressner’s wife. As he edges along the ledge, with Cressner’s twisted taunts echoing, the tension escalates. Ultimately, when Norris completes the challenge, the shocking twist reveals that Cressner had other dark intentions, resulting in an unforeseen turn of fate as the cat intervenes, dramatically altering the balance of power.
“The General”
In the final story, the cat ends up in a suburban town in Wilmington, North Carolina, where it’s adopted by a young girl named Amanda, who affectionately names it “General.” Her mother disapproves, citing superstitions about cats. One fateful night, while Amanda sleeps, a malevolent troll attempts to invade her dreams and drain her breath. Just as the troll makes its sinister move, the brave cat returns to battle it, leading to a thrilling and chaotic showdown. As the magical confrontation unfolds, Amanda’s parents, initially skeptical of her claims, soon come to understand the truth as they witness the remnants of the troll’s attack. In the end, Amanda’s clever defense allows General to stay as part of the family, forging a bond that defies the nightmarish events they faced together.
Introduction of Quitters Inc.
The story opens in New York City, where Dick, a man struggling to quit smoking, is taken to a peculiar self-help firm named Quitters Inc. His friend insists that these specialists will drastically change his life for the better, setting the stage for an unusual journey.
Encounter with Vinnie Donatti
Upon entering Quitters Inc., Dick meets Vinnie Donatti, the intense counselor of the firm. Donatti's aggressive demeanor becomes apparent as he violently crushes Dick's cigarettes, establishing the harsh methods that will follow.
Unveiling the White Room
Vinnie reveals a chilling aspect of the treatment: a white room where a cat is kept, used as part of a punishment mechanism involving mild electric shocks linked to Dick's smoking habit. This revelation sends Dick into a spiral of anxiety, indicating the severity of the program.
The Wife's Threat
Donatti informs Dick that if he smokes even once, his wife will face dire consequences. This horrifying ultimatum adds immense pressure on Dick to quit, intensifying his internal struggle with addiction and the lengths he will go to protect his family.
The Relapse
Despite his best efforts, Dick eventually succumbs to his cigarette cravings. This relapse serves as a turning point in his story, leading to a shocking aftermath that complicates his relationship with his wife.
The Aftermath of Quitters Inc.
Months later, having successfully quit smoking, Dick learns that the consequences of his addiction extend to issues of weight gain. This realization reveals Vinnie's ongoing manipulation and foreshadows further challenges in Dick's life.
Introduction of Cressner
Moving to Atlantic City, we meet Cressner, a wealthy businessman who captures the same cat that escaped Quitters Inc. His decision to keep the wandering feline as a pet foreshadows its significant role in the upcoming events.
Johnny Norris's Capture
Johnny Norris, a tennis instructor, finds himself at the mercy of Cressner after being caught having an affair with Cressner's wife. This sets up a tense confrontation where Norris's fate hangs in the balance, leading him into a life-or-death choice.
The Ledge Challenge
Cressner presents Johnny with a devilish choice: walk along a narrow ledge 300 feet above ground or face eternal servitude. This insidious challenge injects a sense of urgency and danger into the narrative, as viewers hold their breath for Norris.
Cat's Intervention
Just as Johnny completes the perilous ledge walk, the plot takes a dark turn when Cressner's true intentions are revealed. The cat, now a central figure, intervenes unexpectedly, tipping the scales of power in favor of the desperate protagonist.
Arrival in Wilmington
In the final story, the wandering cat arrives in Wilmington, North Carolina, where it is adopted by a young girl named Amanda. Amanda quickly names the cat 'General,' establishing a bond that will become crucial in the face of supernatural occurrences.
The Troll's Invasion
One night, as Amanda sleeps peacefully, a malevolent troll attempts to invade her dreams and drain her breath. This sinister presence adds tension to the story, highlighting the stakes that Amanda faces in her dream world.
General's Heroic Return
As the troll makes its move, General the cat comes to Amanda's rescue, igniting a thrilling showdown. This climactic battle between good and evil encapsulates the movie's central themes of bravery and the bond between pets and their owners.
Recognition of the Truth
Initially skeptical, Amanda's parents witness the remnants of the troll's attack, forcing them to confront the supernatural reality of the situation. Their evolution from disbelief to understanding ties the narrative threads together.
A Family United
In the end, Amanda's clever defense against the troll allows General to stay with her family, symbolizing a strengthened bond forged through adversity. This resolution brings closure to the intertwined stories and emphasizes the importance of companionship.
Dick (James Woods)
Dick is a man struggling with his smoking addiction, willing to go to extreme lengths to overcome it due to the pressure put on him by Quitters Inc. He displays a mix of determination and vulnerability as he navigates manipulative tactics that not only threaten his well-being but also his family. Despite his flaws, his journey is one of redemption as he ultimately manages to quit smoking.
Cressner
Cressner is a wealthy businessman with a sinister edge, embodying a mix of arrogance and ruthless power. He toyingly creates dangerous situations for others, using his wealth to manipulate those around him. His character serves as a reflection of the hazards of wealth paired with moral corruption, leading to unforeseen consequences.
Amanda (Drew Barrymore)
Amanda is a young girl who showcases bravery and resilience, especially when faced with a supernatural threat. Her innocent demeanor is juxtaposed against the dark elements that invade her life. Through her love for her pet cat, Amanda represents hope and the strength of familial bonds during challenging times.
Time period
The film takes place in a contemporary setting, allowing viewers to relate to the characters' modern dilemmas. While there are no specific historical events woven into the narrative, the themes of addiction and family dynamics resonate with current social issues.
Location
New York City, Atlantic City, Wilmington, North Carolina
The film travels through several distinct locations, starting in the bustling streets of New York City, known for its vibrant atmosphere and diverse culture. It then shifts to the glitzy surroundings of Atlantic City, famous for its casinos and nightlife. Finally, the story culminates in a quiet suburban town in Wilmington, North Carolina, where family life contrasts sharply with the supernatural events that unfold.
🚬
Addiction
The theme of addiction runs throughout the interconnected tales, particularly highlighted in the first story, 'Quitters Inc.' The characters face the struggles of overcoming their dependencies, whether it be smoking or the allure of wealth and power. The film illustrates the lengths to which individuals will go to escape their vices and the impacts these choices have on their loved ones.
🐱
Supernatural Protection
The wandering cat serves as a symbol of protection through the supernatural. In the final segment, 'The General', it fights against a malevolent troll to safeguard the young girl, Amanda. This theme emphasizes the bond between pets and their owners, highlighting how love can manifest as a protective force against darker entities.
⚖️
Choices
Each story presents characters faced with critical decisions that dramatically alter their fates. Whether it's the choice between addiction and family safety or surviving a deadly wager, these pivotal moments drive the narrative forward, exploring the consequences that stem from each choice.
What's After the Movie?
Not sure whether to stay after the credits? Find out!
Check out our other apps:
Actors
Companies
Latest Movies
© 2024 What's After the Movie?. All rights reserved.