A mysterious gunslinger (Clint Eastwood) rides into the dusty town of Lago, where his enigmatic presence sparks both fascination and hostility. As he proves his mettle in a series of showdowns, the townsfolk begin to see him as their only hope against a ruthless gang. But as the drifter's influence grows, so does his true purpose - one shrouded in secrecy and menace.
Does High Plains Drifter have end credit scenes?
No!
High Plains Drifter does not have end credit scenes.
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69
Metascore
7.3
User Score
94%
TOMATOMETER
86%
User Score
73
%
User Score
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In the sun-baked, secluded town of Lago, a mysterious stranger appears through the desert haze, his identity concealed beneath a weathered leather duster. As he encounters a trio of gunslingers hired to protect the town, they scoff and jeer at him, only to find themselves swiftly dispatched by his lethal capabilities. Amidst the chaos, Callie Travers, a stunning blonde, can’t resist sparring with him, which unwittingly leads to a savage assault that leaves her shaken and vulnerable.
Later that night, as the Stranger retreats to his hotel room, his sleep is marred by haunting dreams of Jim Duncan, a U.S. Marshal, who is brutally whipped to death by the wicked Stacey Bridges and the sinister Carlin brothers, their cruel laughter resonating throughout the desolation of Lago while the townsfolk remain paralyzed with fear.
The next day, Callie’s frustration erupts as she attempts to shoot the Stranger while he’s bathing, but his extraordinary reflexes allow him to evade her bullets without harm. In response to their fallen protectors, the town council, in their despair, presents the Stranger with a devilish deal: he can have anything he desires if he agrees to shield Lago from the vengeful Bridges and Carlins, soon to be released from prison.
As the layers of deception unfold, it becomes evident that the townspeople took part in a nefarious scheme to eliminate Jim Duncan, fearing his discovery of their illegal gold mining operations would spell their doom. They wrongfully framed the outlaws for theft and vowed revenge on anyone who dared to expose their treachery.
The Stranger skillfully manipulates this dire situation to his advantage. He appoints Mordecai, a marginalized dwarf, as both sheriff and mayor, showers a Native American family, shunned by local merchants, with gifts of blankets and candy, and treats himself to lavish new gear, including a luxurious saddle and boots. Furthermore, he proclaims a decree mandating the saloon to offer complimentary drinks, demonstrating his newfound authority by ousting all hotel guests, claiming the premises as his own.
As a turbulent night unfolds, Callie and a few men, including Morgan Allen, conspire to rid themselves of this enigmatic figure. Their ill-fated plan culminates in a chaotic twist; after a suggestive interlude in his hotel room, Callie slips away, leaving three would-be assassins to unwittingly assault a lifeless dummy on the bed. The clever Stranger seizes the moment, launching a stick of dynamite into the room and demolishing the establishment, claiming two lives in the process while dispatching two more attackers with his trusty rifle. Wounded in the melee, Morgan narrowly escapes as the Stranger forcibly brings Sarah, kicking and screaming, into her room—the only remaining space intact—where they indulge in an unexpected romantic encounter.
The following morning, Sarah conveys a chilling truth to the Stranger: Duncan’s restless spirit is disturbed due to his grave remaining unmarked. In a bold move, she tells her husband that she is leaving both him and the town behind. Meanwhile, the Stranger attempts to rally the townspeople to stand against looming threats but quickly realizes their lack of combat skills. To keep the residents occupied, he orders the town to be painted a striking shade of red. With his tasks complete, he disappears at dawn, tracking the wounded Morgan as they leave the town.
Before he departs, the Stranger takes a moment to deface the town sign with a singular, foreboding word: “Hell.” His intentions remain enigmatic as he sets out for Bridges and the Carlins, who have just disposed of Morgan. Employing a combination of dynamite and gunfire, he turns the outlaws against the townspeople, returning to Lago to find the community prepared—a blanket of red buildings, armed men stationed on rooftops, tables brimming with food and drinks, and a grand “WELCOME HOME BOYS” banner hanging overhead—only to vanish once more into obscurity.
Soon after, the outlaws arrive, effortlessly overpowering the town’s meager defenses. Many defenders confront their fates, and those who survive find themselves rounded up inside the saloon as flames engulf multiple buildings. As the Stranger’s whip slices through the dusty air, it becomes a lethal weapon, capturing one Carlin brother and dragging him mercilessly outside. The brutal execution continues, with his companions swiftly meeting their ends. In the meantime, Belding, plotting behind the Stranger, finds himself gunned down by a sudden shot from Mordecai.
As dawn rises over the devastated town, Sarah prepares her wagon for departure, leaving behind a landscape rife with destruction. In the cemetery, Mordecai spots the Stranger who rides past with a cool demeanor. Mordecai expresses his curiosity over the Stranger’s true identity, to which the enigmatic figure calmly replies that he knows it well. As Mordecai’s eyes widen in astonishment, the Stranger disappears, swallowed by the relentless desert, leaving only a trail of mystery. As he stands beside the freshly engraved tombstone of “Marshal Jim Duncan, Rest in Peace,” the weight of the Stranger’s journey settles heavily on him. Ultimately, the Stranger fades into the shimmering heat waves, a specter lost amidst the unforgiving landscape.
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