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Plot Summary

Discover the intricate plot of The Witches (1990). From unexpected twists to emotional highs and lows, this detailed summary breaks down every moment to give you a deeper understanding of the film’s story.


The cinematic adventure kicks off with a heartfelt warning from the Hero, portrayed by Chris Rock, directed to a group of curious children: “Witches are very real, and their wicked plans involve turning innocent kids into monstrous beings.” As the children take in a slideshow of haunting visuals, they are set for an adventure that will truly test their bravery.

We jump back to the Hero’s childhood, where we find a young boy, played by Jahzir Bruno, grappling with the profound sadness following the tragic death of his parents in a car accident. Relocated to Alabama to be cared for by his nurturing Grandmother, portrayed by Octavia Spencer, the Boy becomes increasingly withdrawn, spending countless hours in his room, trapped in grief. Despite Grandma’s best efforts to cheer him up, it isn’t until she introduces a small mouse, named Daisy, into their lives that he starts to feel a spark of joy.

Their routine of healing together is disrupted when a strange woman begins lurking around their house, casting unsettling glances. With Grandma’s health declining and coughing worsening, they venture into town, where the Boy has an alarming encounter with a cryptic figure known as Zelda, depicted by Josette Simon. Her uncanny voice and unsettling mannerisms send him rushing back to his Grandmother, who confirms the truth: witches are indeed real.

The Boy shares his troubling tale, and as his Grandmother, whose eyes twinkle with an inner knowing, recounts her own past, we learn about her childhood encounter with a girl named Alice Blue, played by [Ashanti Prince-Asafo], who tragically transformed into a chicken after taking candy from a stranger. This haunting memory prompts Grandma to secure her precious collection of herbal remedies and ancient books, revealing her deep awareness of the mystical and sinister forces that exist.

After leaving their cozy home for a temporary escape at a hotel, accompanied by their beloved dog Daisy, voiced by Kristin Chenowith, they face the challenge of sneaking her into the pet-free venue. However, an ominous vibe envelops the hotel as a coven of witches, led by the formidable Grand High Witch, played by Anne Hathaway, gathers. The meticulous hotel manager, portrayed by Stanley Tucci, is caught off guard by the arrival of Hades, the Grand High Witch’s sinister cat, ultimately yielding to her requests.

In a twist of fate, the Boy befriends Bruno, played by Codie-Lei Eastick, another hotel guest. Bruno hints at a secret meeting with the enigmatic woman promising a mysterious treat. As the dark night unfolds, the Boy finds himself sneakily entering the witches’ clandestine gathering, where he is horrified to witness their true, ghastly forms. The Grand High Witch harshly criticizes her followers for their failures but holds high hopes for a new potion that intends to transform every child into harmless mice.

In a shocking turn, Bruno arrives and consumes the promised candy, only to undergo a shocking transformation into a mouse. Alarmed, the Boy watches as Daisy springs into action to save him, but their escape is short-lived as the Grand High Witch retaliates, casting a spell that also turns the Boy into a mouse.

As the witches set out to capture these new tiny foes, Daisy skillfully leads the Boy and Bruno through the hotel’s complex ventilation system, avoiding capture through tight maneuvers. In a tense face-off, the mice narrowly escape, leaving the Grand High Witch frustrated and furious with claw marks from her unsuccessful attempts.

Once back in the safety of the Boy’s room, Daisy and the Boy share their harrowing escape with Grandma, who is left reeling at the shocking revelation that her grandson has transformed into a mouse - a fate that Daisy similarly suffered a year earlier when she was transformed from a girl named Mary. Determined to protect her new family, Grandma resolves to create a plan to undo the spell.

Grandma hatches a clever scheme to steal a vial of the Grand High Witch’s potion, hoping to create an antidote to restore her grandson’s human form. Under cover of darkness, she disguises the Boy in a pouch and sneaks into the witch’s lair. Just as they are about to be caught, the timely intervention of Mr. Stringer, distracted by Hades, allows them to escape unscathed.

Once back, Grandma experiments with her own potions to find a solution but realizes they cannot alter the effects of the witch’s spell. Acceptance of their predicament, however, leads to a stronger emotional bond between Grandma and her mouse companions, who start feeling like her own family.

In a collective effort to fight back, the Boy, Bruno, and Daisy concoct a daring plan to sabotage the Grand High Witch. Under the cloak of night, the Boy stealthily pours the enchanted potion into a bowl of tasteless pea soup. The following morning, Grandma enters the dining area just as chaos ensues when the Grand High Witch gathers with her coven and begins to transform, turning her fellow witches into frightened rodents as hotel guests flee in terror.

In the midst of this mayhem, the mice take the chance to snatch the prized room key with the ominous number 666, symbolizing their rebellious stance. As they plot their next daring step, Grandma and her mouse companions make plans to rob the Grand High Witch of her stash of potions and treasures.

The climax draws near as the Grand High Witch confronts Grandma and the mice. Resourceful Bruno and Daisy seize the moment to outsmart the villain by activating mouse traps, leading to her anguished screams. Taking advantage of the distraction, the Boy launches himself forward, releasing a potion right into the Grand High Witch’s throat, transforming her into a rat in the process. The ensuing chaos unleashes even further woe, as Hades finally has the upper hand against his former mistress, wreaking havoc among her ranks.

As the dust settles, the three successfully snatch the potions and treasures, with Grandma’s attempts to reunite Bruno with his parents only leading to rejection, prompting her to adopt him along with Daisy. Despite the bittersweet nature of their situation, they cherish their time together, well aware of the fleeting nature of their lives.

Fast forward, the aged Hero, now sharing his tale with a fresh audience of eager children, reveals that he and Grandma have been rallying the youth to stand against witches. As Grandma queries the Hero if he’s ready to take on the mantle of the fight, he responds with determination, declaring that he has never felt more poised for the challenge ahead.

Timeline

Track the key events of The Witches (1990) with a comprehensive timeline. Perfect for understanding the sequence of major plot points, this feature offers clarity on how the story unfolds.


Warning to the Children

The cinematic adventure begins with the Hero, voiced by Chris Rock, addressing a group of curious children. He solemnly warns them that witches are very real and have wicked plans to turn innocent kids into monstrous beings, setting the tone for the thrilling adventure ahead.

The Boy's Loss

We are introduced to the Boy, played by Jahzir Bruno, who is grappling with deep sadness after the tragic death of his parents in a car accident. He moves to Alabama to live with his caring Grandmother, portrayed by Octavia Spencer, but struggles to cope with his grief, leading him to become increasingly withdrawn.

Alabama

A Spark of Joy

In the midst of his sorrow, the Boy's life takes a positive turn when his Grandmother introduces him to a small mouse named Daisy. Though initially lost in grief, his connection with Daisy begins to bring him a sense of joy and companionship that he had been missing.

The Arrival of Zelda

One day, a strange woman named Zelda, played by Josette Simon, starts to lurk around their home, alarming the Boy. As his Grandmother's health declines, the Boy learns from her that witches are indeed real after recounting a chilling childhood story of her own.

The Boy's home

The Tale of Alice Blue

The Grandmother shares a haunting story from her past about a girl named Alice Blue, who transformed into a chicken after taking candy from a stranger. This alarming tale reinforces Grandma's awareness of the dangers that witches pose, prompting her to prepare for potential threats.

The Hotel Stay

Seeking a temporary escape, the Boy and his Grandmother decide to stay at a hotel with Daisy. However, they must sneak Daisy into the pet-free venue, unaware that a coven of witches led by the Grand High Witch, played by Anne Hathaway, has gathered there for a sinister purpose.

Hotel

The Secret Gathering

The Boy befriends Bruno, another hotel guest, who hints at a secret meeting with witches. Driven by curiosity, the Boy sneakily enters their gathering, where he discovers their terrifying true forms and their devious plans to transform children into mice.

Witches' gathering

The Transformation

During the witches' meeting, Bruno consumes a mysterious candy and is horrified to undergo a sudden transformation into a mouse. As chaos unfolds, the Grand High Witch casts a spell on the Boy, also turning him into a mouse, amplifying their danger.

The Escape

In a harrowing escape, Daisy leads the newly transformed Boy and Bruno through the hotel's ventilation system as they evade the witches' capture. The tension heightens as they dodge the clutches of the furious Grand High Witch.

Hotel ventilation system

The Revelation

Back in the safety of their room, the Boy and Daisy reveal the shocking news of their transformations to Grandma. She is devastated but soon resolves to develop a plan to reverse the spell and protect her family.

The Plan to Reverse the Spell

Determined, Grandma devises a clever scheme to steal a vial of the Grand High Witch's potion as a potential antidote. Disguising the Boy in a pouch, she sneaks into the witch's lair, but they narrowly escape detection thanks to a timely distraction.

Witches' lair

The Potion Experimentation

Back home, Grandma experiments with her own potions in a bid to reverse the effects of the witch's spell. However, she discovers that their transformations are permanent, leading to deeper emotional bonds as they accept their new reality.

Grandma's home

Sabotage Plan

With a newfound resolve, the Boy, Bruno, and Daisy create a daring plan to sabotage the Grand High Witch. Under the cover of night, the Boy slyly pours the witch's potion into a bowl of soup, aiming to disrupt her plans.

Hotel dining area

Chaos Unleashed

The following morning, chaos ensues as the Grand High Witch begins to transform during a meeting with her coven. The hotel erupts in panic as the witches are turned into frightened mice, providing the Boy, Daisy, and Bruno with the opportunity to reclaim their lives.

Hotel dining area

Final Confrontation

In a climactic showdown, the Boy retaliates against the Grand High Witch by launching a potion into her throat, successfully transforming her into a rat. The ensuing chaos leads to their victory over her, resulting in Grandma adopting Bruno and Daisy as part of her family.

Witches' lair

Characters

Meet the characters that bring The Witches (1990) to life. Dive into detailed profiles of the cast and their roles, exploring their motivations, relationships, and arcs within the story.


Grandma (Octavia Spencer)

Grandma is a nurturing figure with a profound understanding of the mystical world. Throughout the film, she embodies wisdom and determination, doing everything in her power to protect her grandson from the witches' malevolent plans.

👵 Wise 💖 Caring

The Boy (Jahzir Bruno)

The Boy is a young character grappling with loss and grief but transforms through his adventures. His bravery shines as he evolves from a withdrawn child into a resourceful leader willing to face danger head-on to save his friends.

👦 Brave 😢 Grief

Grand High Witch (Anne Hathaway)

The Grand High Witch is the film's primary antagonist, defined by her cunning and malice. She commands her coven and plots devious transformations, making her a formidable foe that challenges the protagonists at every turn.

🧙‍♀️ Evil 🔥 Powerful

Bruno (Codie-Lei Eastick)

Bruno is a fellow hotel guest who becomes the Boy's friend and ally. His character adds an element of humor and camaraderie, illustrating how friendship can emerge even in the gravest circumstances.

🤝 Friendship 😄 Humorous

Setting

Uncover the settings of The Witches (1990), from iconic locations to the time period that shapes its world. See how these elements add depth and context to the movie’s narrative.


Time period

The movie's events are set against a backdrop of childhood innocence and supernatural threat. It explores themes of grief, bravery, and courage, common to many timeless stories but also hints at the possibility of transformation and resilience.

Location

Alabama, hotel

The story begins in Alabama, where the Boy is living with his Grandmother in a warm and nurturing environment. Their home serves as a sanctuary while they cope with loss. The plot thickens in a somewhat eerie hotel setting, where a dark coven of witches gather, giving the location an ominous atmosphere.

🏡 Home 🏨 Hotel

Themes

Explore the core themes of The Witches (1990). From its commentary on social issues to its emotional undertones, delve into the deeper messages woven into the film’s story.


🧙‍♀️

Witchcraft

The primary theme revolves around the realm of witches and the dark magic they wield. It explores the battle between good and evil, as the Boy and his allies face the malevolent Grand High Witch and her coven. This theme highlights bravery in the face of terrifying adversity.

👪

Family Bonds

The relationship between the Boy and his Grandmother underlines the importance of family support during tough times. Their bond grows stronger as they navigate through challenges, emphasizing love and connection as vital sources of strength.

🦸‍♂️

Courage

Courage is a recurring theme as characters confront their fears and uncertainties. The Boy's journey from grief to bravery showcases personal growth, as he rallies his friends to fight back against the witches and reclaim their lives.

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