The Matrix Resurrections 2021

In a world where reality bends, Neo must re-enter the Matrix to confront his true self. With choice as the only way out or in, he'll follow the white rabbit once more to uncover whether his existence is real or an illusion. But the Matrix has evolved: stronger, more secure, and more treacherous than ever before.

In a world where reality bends, Neo must re-enter the Matrix to confront his true self. With choice as the only way out or in, he'll follow the white rabbit once more to uncover whether his existence is real or an illusion. But the Matrix has evolved: stronger, more secure, and more treacherous than ever before.

Does The Matrix Resurrections have end credit scenes?

Yes!

The Matrix Resurrections does have end credit scenes.

Ratings

Discover how The Matrix Resurrections is rated on popular platforms like IMDb, Metacritic, and TMDb. Explore audience and critic scores to see how this movie ranks among the best.


Metacritic

63

Metascore

3.9

User Score

Rotten Tomatoes
review

%

TOMATOMETER

review

0%

User Score

IMDb

5.7 /10

IMDb Rating

Movie Quiz

Challenge your knowledge of The Matrix Resurrections with an engaging quiz. Test your memory of the movie’s characters, plot twists, and unforgettable moments.


The Matrix Resurrections Quiz: Test your knowledge about the plot and characters of The Matrix Resurrections.

Who leads the Mnemosyne crew?

Plot Summary

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Get the full story of The Matrix Resurrections with a detailed plot summary. Dive into its themes, characters, and the twists that make it a must-watch.


Within a contained section of the Matrix, Bugs, the captain of the Mnemosyne, uncovers an ancient program that leads her to Trinity’s past, revealing Neo’s location before the Agents can capture her. While trying to escape, Bugs encounters a peculiar agent who turns out to be an incarnation of Morpheus and manages to liberate him from the node set for deletion. Meanwhile, Thomas Anderson has established himself as a prosperous game developer, crafting a trilogy inspired by his visions of the Matrix with the help of his business partner, Smith. Frequent visits to a nearby café bring him face-to-face with Tiffany, a married mother reminiscent of Trinity, entangling him in the web of dreams and reality. He struggles to distinguish between the two, and despite the guidance from his therapist, who prescribes him blue pills to help maintain his grip on sanity, he eventually chooses to reject this medication.

As the story unfolds, an unexpected intruder appears in a private session of his game—only for him to realize that it had been deleted by Smith. Outside the digital landscape, Bugs and Morpheus make a shocking discovery: Neo’s signal remains intact within the Matrix, defying the belief in his demise. They connect the dots between Neo and Anderson, realizing that Anderson has been inadvertently maintaining the node that enables Morpheus’s discovery. Buoyed by newfound hope, Bugs and her team navigate the Matrix to locate Neo’s physical form outside its confines, soon realizing that Smith, who has evolved into Agent Smith, surveils Anderson closely.

Bugs assists Anderson in evading Smith, who has developed a terrifying ability to dominate multiple individuals simultaneously within the Matrix. In a moment of revelation, Bugs and Morpheus shed light on the nature of the Matrix to Anderson. With his understanding of reality beginning to unravel, Anderson consents to extraction. Awakening in a pod, he discovers Trinity in a neighboring pod; however, machine entities loyal to Bugs rescue him before he can liberate her. He is whisked away to the Mnemosyne and subsequently to Io, a fresh human sanctuary, where he meets the aged Niobe. Niobe reveals the astonishing fact that sixty years have slipped by in the real world since the Machine War ended, during which human survivors have allied with machines to maintain the system against an anomaly that disrupts it.

Niobe introduces Neo to Sati, an exiled program previously encountered by him, who explains how this anomaly arose post-war, leading to the resurrection of both Neo and Trinity, effectively isolating them from the world. Although Neo is determined to rescue Trinity, Sati cautions him about the potentially dire repercussions of such an act. Ordered by Niobe to remain outside the Matrix, Bugs and her allies defy her commands, setting out to assist in freeing Trinity.

In a bid to coordinate operations within and beyond the Matrix, Neo and Bugs re-enter the digital world, facing opposition from Smith and other exile programs intent on restoring the Matrix to its previous state. While Bugs and her crew engage the Exiles in combat, Neo confronts Smith, gradually recalling his former prowess to manipulate reality within the Matrix. After defeating Smith, they rush to Tiffany’s repair shop. However, just as Neo attempts to converse with her, his therapist appears, manipulating time around them. Revealing himself as the Analyst, a program focused on the intricacies of the human psyche, he admits to having witnessed the demise of Neo and Trinity after the Machine War and mentions his creation of resurrection pods for observation purposes.

Over countless iterations, he discerns that individually, the two do not hold significant merit, but together, they possess unparalleled strength capable of overpowering the system. Consequently, the Analyst orchestrates the current Matrix iteration to keep the two near each other while preventing them from forming a genuine connection. This imbalance jeopardizes the anomaly’s stability, prompting machines to prepare for a Matrix reboot, a plan that the Analyst has temporarily stowed.

In a moment of tension, he threatens to kill Trinity unless Neo returns to the confines of his pod. Consequently, Neo and Bugs are coerced into vacating the Matrix when a vessel loyal to Niobe retrieves the Mnemosyne, returning it to Io. Neo pleads with Niobe to allow him another chance to rescue Trinity, and after some hesitation, she concedes. Back within the Matrix, the Analyst proposes a risky challenge: if Trinity chooses to leave the Matrix, Neo may take her; if she declines, he will be forever imprisoned.

When Tiffany is summoned, her family unexpectedly appears when she is posed the question. Initially swayed to go with them, she ultimately renounces that reality, awakening to her true identity as Trinity. Just as the Analyst gears up to eliminate them, Smith intervenes, momentarily halting the Analyst’s advance, thereby granting Neo, Trinity, and their companions a brief window for escape. Together, they race through a skyscraper, cornered with no apparent exit, prompting Neo to leap with the belief he can carry them to safety. To his surprise, Trinity, having acquired the ability to fly, joins him in soaring through the cityscape, reclaiming their dominion over the Matrix.

In the culmination of their journey, Neo and Trinity confront the Analyst once more, assuring him of severe repercussions should he attempt to grasp control of the Matrix again. In a triumphant finale, the iconic pair takes to the skies, ready to reshape the very fabric of the Matrix.

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